OK, so I've given up on posting the video I made, it just doesn't work.
So here is the complete list of untechables and pseudo forcetechs I've found for Hayabusa on Midweights.
Note that CH means counter hit. To test these combos, put the computer to Counter stun and then use 6P as your CH, then follow up with the combos listed. NH means Normal hit, so no stun required. When I write extra stun, it means you extend the stun treashold with another stun like 3P, 6K, PP, 3K, 6P. Unless otherwise specified, these combos are true untechables.
-236P on NH, 8P, PP4PK
-CH, 4K, PP4PK.
-CH, 33P4, K, 6KP (Pseudo force tech).
-CH, extra stun, 4K, PP4PK
-CH, extra stun, 33P4, K, 6KP (Pseudo force tech)
-CH, extra stun, extra stun, 8K, 8P, PP4PK.
-CH, extra stun, extra stun, 33P4, P, 6KP.
-CH, extra stun, extra stun, 4K, K, 8P, 6KP (Pseudo force tech).
-CH, extra stun, extra stun, P+K4, K, 8P, PP4PK.
-CH, extra stun, 214P, 33P4, K, 8P, 6KP.
-214P on CH, 33P4, P, 6KP.
-CH, full stun treashold, 4K, K, 8P, 6KP.
-CH, full stun treashold, 33P4, P, PP4PK.
-66K on NH or CH, P, 4K, PP4PK.
-66K on NH or CH, P, P, 66 (turn torwards opponent), 4K, K, 8P, 6KP.
-66K on NH or CH, P, extra stun, P+K4 (CB!), K, 8P, PP4PK.
Follow ups after PP4PK untechables are:
-Dash in slightly (33) and use WS T, his handstance OH.
-214P: This gives +2f on block, on NH or CH it gives a guaranteed untechable, 33P4, P, 6KP to reset the loop.
-66K: On block this give +5f. You can use the ongyoin throw, ongyoin K to beat out most low attacks for a launch or ongyoin P to beat out any mid or high attack. If the moves hits on NH or CH, see the above untechables from it. You can also get a very quick CB after 66K and and the following punch hits. All you need is an extra stun and boom CH or boom Hi-counter Izuna Otoshi. I love 66K since the patch.
Options after 6KP untechable:
-Same as the other untechable (214P/66K) only instead of using his handstand throw (WS T), you can also dash in slightly (33) and use his 8T OH. You can still use WS T but you have to really dash in and time it which makes it more obvious.
Options after pseudo forcetechs:
Either use 3P string, 6P, 3K string, 6KP (Don't abuse it) and mix it up with his handstance OH or use Izuna Otoshi. If you choos to use the Izuna Otoshi, be sure to buffer it well as you finish the juggle, that way it's sneakier. If they don't tech pseudo forcetech juggles, then simply follow up with your usual untechable options.
Hayabusa has a an Izuna untechable, but it's very hard to time. Instead, I use the following pseudo force tech juggle:
4126T, 236P, 4K, K, 6KP.
Please note that for most untechables, if they don't connect, you usually get a pseudo forcetech which is still very good. So the point isn't to know all these untechables by heart, but use those that you're comfortable with.
Special note on Helena:
Helena is considered a mid weight, however, all untechables after launching with 4K don't seem to work unless she's next to a wall. Other than that, untechables after 33P work fine. This isn't too bad, since all untechables after 4K now become pseudo forcetechs.
Note on Genfu:
Untechables after 4K don't work and you don't even get a pseudo off them, which sucks. That being said, untechables and pseudo forcetechs off his 33P work fine, especially after his 214P sit down stun.
If you have questions or comments feel free. I'll post lightweights and heavies some other time, still need to test.
I apologize for the format of my post, I know it's hard to read, but my work computer isn't giving me much of a choice (and yes, I'm working very hard! Don't judge me
)