Characters Mila Throw Punish Thread

UncleKitchener

Well-Known Member
Standard Donor
:mila:

Frame Data


Tier 1 (6i & 7i)

:P::K: (-5)(-7) (:high::high:) (NT)(T)
:P::P::P::P: (-5)(-7)(-11)(-9) (:high::high::mid::mid:) (NT)(NT)(NT)(NT)
:P::P::P::6::P: (-5)(-7)(-11)(-11) (:high::high::mid::high:) (NT)(NT)(NT)(NT) (Note: Last hit has good recovery, so either mash the punish or do it early)
:P::P::K: (-5)(-7)(-7) (:high::high::high:) (NT)(NT)(T)
:P::P::2::K: (-5)(-7)(-9 (-6 on hit)) (:high::high::low:) (NT)(NT)(NT)
:P::P::1::K: (-5)(-7)(-8) (:high::high::low:) (NT)(NT)(NT)
:8::P::P::P: (:h:) (-8)(-10)(-11) (:high::high::mid:) (NT)(T)(NT)
:7::P::P: (:h:) (-11)(-9) (:high::mid:) (T)(NT)
:7::P::1::K: (-11)(-8) (:high::low:) (T)(NT)
:6::P::P: (-11)(-11) (:mid::high:) (NT)(NT) (Note: Last hit has good recovery, so either mash the punish or do it early)
:4::P::P: (:h:) (-12)(-9) (:high::mid:) (NT)(NT)
:4::P::2::K: (-12)(-9 (-6 on hit)) (:high::low:) (NT)(NT)
:4::P::1::K: (-12)(-8) (:high::low:) (NT)(NT)
:3::P::P: (-9)(-13) (:mid::mid:) (NT)(NT)
:3::3::P: (-15) (:mid:) (NT)
SS :P: (-8) (:mid:) (NT)
:K::P: (-7)(-13) (:high::mid:) (T)(NT)
:3::K:(:h:):K: (-6)(-7) (:mid::high:) (NT)(T)
:9::K: (-15) (:high:) (NT)
:7::K: (no charge) (-7) (:mid:) (NT)
:2::K::P::P::P: (-14(-13 on hit))(-8)(-11)(-11) (:low::high::high::mid:) (NT)(NT)(T)(NT)
SS :K: (-7) (:mid:) (T)
:P::+::K: (-13) (:mid:) (NT)
:6::P::+::K: (-8) (:mid:) (NT)
non PB :4::P::+::K: (-10) (:mid:) (NT)
:1::P::+::K: (-9) (NT)
:6::H+K: (-13) (:mid:) (NT)
:4::h::+::K: (-12) (:mid:) (NT) (Note: Only attempt to punish this when either of you have your back to a corner or very close, though this is more of a spacing tool, so Mila players use this more often at open ground. Even when you're in rage for a throw punish, I would recommend Tier 1 punishment. Generally, this is one thing you won't want to throw punish and instead use an attack or OH)
:1::H+K: :P::P::P: (:h:) (-8)(-8)(-10)(-11) (:low::high::high::mid:) (NT)(NT)(T)(NT)
:6::6::h::+::P::5::h: > :K: (-13) (:mid:) (NT)
:6::6::h::+::P::5::h: > :P::+::K::P: (-12)(-12) (:mid:x8 :mid:) (NT)(NT) (Note: I do no recommend side-stepping the first part of this string as the machine gun punches cannot be sidestepped).



Tier 2 (8i & 10i)
:P::P::P::P: (-5)(-7)(-11)(-9) (:high::high::mid::mid:) (NT)(NT)(NT)(NT)
:P::P::P::6::P: (-5)(-7)(-11)(-11) (:high::high::mid::high:) (NT)(NT)(NT)(NT) (Note: Last hit has good recovery, so either mash the punish or do it early)
:P::P::2::K: (-5)(-7)(-9 (-6 on hit)) (:high::high::low:) (NT)(NT)(NT)
:8::P::P::P: (:h:) (-8)(-10)(-11) (:high::high::mid:) (NT)(T)(NT)
:7::P::P: (:h:) (-11)(-9) (:high::mid:) (T)(NT)
:6::P::P: (-11)(-11) (:mid::high:) (NT)(NT) (Note: Last hit has good recovery, so either mash the punish or do it early)
:4::P::P: (:h:) (-12)(-9) (:high::mid:) (NT)(NT)
:4::P::2::K: (-12)(-9 (-6 on hit)) (:high::low:) (NT)(NT)

:3::P::P: (-9)(-13) (:mid::mid:) (NT)(NT)
:3::3::P: (-15) (:mid:) (NT)
:K::P: (-7)(-13) (:high::mid:) (T)(NT)
:9::K: (-15) (:high:) (NT)
:2::K::P::P::P: (-14(-13 on hit))(-8)(-11)(-11) (:low::high::high::mid:) (NT)(NT)(T)(NT)
:P::+::K: (-13) (:mid:) (NT)
Non PB :4::P::+::K: (-10) (:mid:) (NT)
:1::P::+::K: (-9) (NT)

:6::H+K: (-13) (:mid:) (NT)
:1::H+K: :P::P::P: (:h:) (-8)(-8)(-10)(-11) (:low::high::high::mid:) (NT)(NT)(T)(NT)
:6::6::h::+::P::5::h: > :K: (-13) (:mid:) (NT)
:6::6::h::+::P::5::h: > :P::+::K::P: (-12)(-12) (:mid:x8 :mid:) (NT)(NT) (Note: I do no recommend side-stepping the first part of this string as the machine gun punches cannot be sidestepped).



Tier 3 (11i & 12i)
:3::P::P: (-9)(-13) (:mid::mid:) (NT)(NT)
:3::3::P: (-15) (:mid:) (NT)
:K::P: (-7)(-13) (:high::mid:) (T)(NT)
:9::K: (-15) (:high:) (NT)
:P::+::K: (-13) (:mid:) (NT)
:6::6::h::+::P::5::h: > :K: (-13) (:mid:) (NT)
:6::6::h::+::P::5::h: > :P::+::K::P: (-12)(-12) (:mid:x8 :mid:) (NT)(NT) (Note: I do no recommend side-stepping the first part of this string as the machine gun punches cannot be sidestepped).




Neutral Standing (4i & 5i)
:P::P::P::K: (-5)(-7)(-11)(-5) (:high::high::mid::mid:) (NT)(NT)(NT)(NT)
:P::P::6::K: (:5: :h::+::P:) (-5)(-7)(-6) (:high::high::mid:) (NT)(NT)(NT)
:P::P::2::K: (-5)(-7)(-9 (-6 on hit)) (:high::high::low:) (NT)(NT)(NT)
:6::P::K: (-11)(-5) (:mid::mid:) (NT)(NT) (Note: I would suggest mashing normal throw as the long recovery makes it hard knowing when to punish)
:4::P::K: (:5: :h::+::P:) (-12)(-6) (:high::mid:) (NT)(NT)
:7::P::K: (-11)(-5) (:high::mid:) (NT)(NT) (Note: I would suggest mashing normal throw as the long recovery makes it hard knowing when to punish)
:8::K: (-5) (:high:) (T)

:4::K:(:h:) (-6) (:mid:) (NT)
:6::6::h::+::P::5::h: > :P: (-6) (:mid:) (NT)




Tier 1 Low (3i, 4i & 5i)
:1::P: (-12) (:low:) (T)
:2::H+K: (-14) (:low:) (T)
:3::h::+::K: (-8) (:mid:) (NT)
:6::6::h::+::P::5::h: > :2::P: (-12) (:low:) (T)



Tier 2 Low and Low OH (10i and Slower)
:1::P: (-12) (:low:) (T)
:2::H+K: (-14) (:low:) (T)
:6::6::h::+::P::5::h: > :2::P: (-12) (:low:) (T)



Misc.

On block, it is possible to react and punish OH transitions mid-string with a low throw. This is pretty much guaranteed on all options, and will catch her during her OH feint recovery before she is able to use any of her feint options. This is pretty much guaranteed that is if you do react to it and punish her.

Her Take down OH transitions are:
:3::K::h::+::P:
:P::P::6::K::h::+::P:
:P::P::4::P::K::h::+::P:
:4::P::K::h::+::P:
:1::h::+::K: :h::+::P:
:4::K: :h::+::P:
:7::P: :h::+::P:
SS :6::h::+::P:

Her guard-cancel transitions are:
:4::P::P::h:
:8::P::P::P::h:
:7::P::P::h:
:2::K::P::P::P::h:
:1::h::+::K::P::P::P::h:

The :1::h::+::K: transition is both guard-cancellable and can also transition into take down.




Strike Punishment

9i​
:P::P::P::6::P: (-5)(-7)(-11)(-11) (:high::high::mid::high:) (NT)(NT)(NT)(NT) (Note: Last hit has good recovery, so either mash the punish or do it early)
:8::P::P::P: (:h:) (-8)(-10)(-11) (:high::high::mid:) (NT)(T)(NT)
:6::P::P: (-11)(-11) (:mid::high:) (NT)(NT) (Note: Last hit has good recovery, so either mash the punish or do it early)
:2::K::P::P::P: (-14(-13 on hit))(-8)(-11)(-11) (:low::high::high::mid:) (NT)(NT)(T)(NT)
:1::H+K: :P::P::P: (:h:) (-8)(-8)(-10)(-11) (:low::high::high::mid:) (NT)(NT)(T)(NT)


10i​
:6::6::h::+::P::5::h: > :P::+::K::P: (-12)(-12) (:mid:x8 :mid:) (NT)(NT) (Note: I do no recommend side-stepping the first part of this string as the machine gun punches cannot be sidestepped).


11i​
:3::P::P: (-9)(-13) (:mid::mid:) (NT)(NT)
:K::P: (-7)(-13) (:high::mid:) (T)(NT)
:P::+::K: (-13) (:mid:) (NT)
:6::H+K: (-13) (:mid:) (NT)
:6::6::h::+::P::5::h: > :K: (-13) (:mid:) (NT)


12i​
:2::H+K: (-14) (:low:) (T)


13i​
:3::3::P: (-15) (:mid:) (NT)
:9::K: (-15) (:high:) (NT)
 
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