I know that, but how else could we do it
If you want to play I guess we can. I wouldn't expect it to prove anything though. It's also unlikely I'll play many Rig mirror matches.
Are you guys going to any tournaments soon?
Video stuff:
Round 1
0:08 - Whiffed attack (that's unsafe on block); no punishment
0:09 - Starts Rig's running K (probably an input error for 66K - which is unsafe and shouldn't have been used anyway); running K has a long start-up and should not have been used in this situation.
0:15 - Attempted whiff punish with 236K. It gets blocked because it's far too slow to whiff punish in this situation. Then the follow-up gets interrupted. Why was this even used here?
0:16 - Double counter holds. Really? After a 2P stun your response is to double counter hold?
0:17 - Immediately following the double counter hold you start a string. So from -30 and out of range you start a PP string? Seriously?
0:18 - What's even worse is that Zack uses a low priority string (from out of range) and gets hit by the string that should have just whiffed.
0:22 - Bad combo. You don't have to always get max damage (although that's best), but at least finish the combo properly.
0:23 - Low counter. I assume this was in anticipation of Zack doing a wake-up kick. You're playing offline, why would you do this without any indication that the wake-up kick was coming?
0:29 - Rig moves to the right. Why? Before moving, the positioning meant that Rig had no environmental dangers behind him. Moving put the burning oil drum behind him.
0:31 - Rig gets knocked into the oil drum due to poor positioning.
0:33 - On wake-up Rig gets up with 6K. First off, you're at disadvantage in this situation, but you attack anyway. Secondly, why 6K? It's a mid kick, which most people are going to try to counter in a wake-up situation like this. What's worse is that it connects. What was Zack doing that allowed 6K on wake-up to beat him out?
Round 2
0:51 - Rig uses 236K to "cross-up" Zack on the ground. Why? What does Rig have from BT BND that would be good to use in this situation? What can Rig do if Zack delays his wake-up to auto-correct a wake-up kick? Why take this risk? What is the reward you'd get? How likely are you to even get that reward?
0:52 - From BT BND you use H+K, which is -4 on block. Then you followed with 6K, which is i13. So you attacked out of disadvantage when you shouldn't have. What's even worse is that Zack, one of the fastest characters in the game, gets hit. Why?
0:55 - Another 66K that completely whiffs. Again, it's unsafe and should only be used for whiff punishment AFTER the opponent whiffs and attack (or when an opponent low counters). Why was it used here?
1:00 - Normal mid-kick counter. Why didn't you use the advanced version? I can understand if you had a setup off of it, but you didn't because you got beat out by Zack's 2P right after the normal counter. If you don't have a setup, you should always be using the advanced counter.
1:05 - Please stop spamming holds. You weren't even stunned!
1:10 - Why did you use a wake-up kick here? Zack was no where near Rig, yet there was a wake-up kick. Why?
1:22 - Why did you use a wake-up kick? Your back was to the wall, you had almost no health and Zack was still at 50%. Using the wake-up kick killed you. Had you just gotten up without it, you would've still been alive.
Round 3
1:27 - Starting the round with PP? Why? Zack has a 9-frame jab, Rig has an 11-frame jab. What was your thought process here?
1:29 - Good block, but no punishment...
The end of this round - Zack... press block. There was no reason to get hit over and over by Rig on wake-up like that. Hold block... please.
Round 4
1:51 - Another whiffed 66K. Why?
1:54 - Another normal mid-kick hold without a proper setup to follow.
2:05 - BND 6K puts Zack in a sit-down stun. Rig gets a guaranteed launch, but instead goes for 6K. Why? This ends up getting him countered.
2:11 - Yet another whiffed 66K...
2:13 - Another normal mid-kick counter with no setup after...