So I did 6T vs a wall and looked at the health bar..

This move gets weaker when there is a danger zone/wall behind them, like really, really weak.
I'm not sure if this is a common thing but I figured using the danger zones / walls would generally increase damage input.

no dangerzones/walls 42 dmg
regular wall 25 dmg
dangerzone wall 30 dmg
 

Allan Paris

Well-Known Member
That's because you're doing it wrong or at least you're not pushing that ridiculous ass wall throw to its fullest potential.

Press P+K when you see combo throw on the screen. Then go from there. Whatever it is you do will do stupid amounts of damage.

If you press 6k it causes a wall splat and 8PPP works like a charm. But there is plenty more he can from the follow up after that wall grab.
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top