DOA5U "That wasn't your best shot!" Jacky's Recommended Move-list Thread

Nuke-Nin

Well-Known Member
This will hopefully be a User-contributed Guide for jacky players new and old, if users could Post which moves they think Jacky players should incorporate (besides level 1-3 in Combo Challenge)
for me the MAIN IMPORTANT ones are
3P+K :5: T
6KH((just Frame a rapid one movement press of all three cancels the kick before it can happen, too late and its just 6K right when the attack lands, think of H as cutting the recovery time :3
ALL STANCE TRANSITIONS (never know when they'll be useful)
P+KP
4H+K
1P(K)P(K)P​
 

Nereus

Well-Known Member
Standard Donor
Theres an option Nuke to where you can use inputs... you know that right?

Good Pokes/Strings:
:6::P+K:
:3::K::P:
:1::P+K::P:
:3::H+K:
:6_::K::5::h:

Whiff Punishes:
:4::H+K:
:6::P+K:
:6::6::K:
:6::H+K: (Great on wakeup whiff punishes/regular whiff punishes, and is faster than :4::H+K: (which is 20 frames)

Best Stuns:
:6::P+K: (can do Critical Burst right after it... does +28 on Fastest Slow Escape)
:4::P+K: (leads into a guaranteed :6_::P: or :P: followup and a guaranteed :6::P: followup)
:2::P+K: (leads into a guaranteed P+K followup from Jacky's :4: Cancel and a guaranteed :6::P: followup)

Recommended Wall Splats:
:3::H+K:
:6::6::K:

They both allow :6_::K::5::h:, :P+K::P:,:1::P+K::P::P: to combo. (Does not work on characters like :leon:. :6::6::K: does more damage than the :3::H+K: but its a mid-high mixup on the wall. :H+K: also wall splats to allow the followup combo and it is an high. Just be careful not to hit :4: because it cancels into his stance.
 
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