I think you should voice despite of wide or narrow helding... Either small things and big ones can change fate of anything, including DOA
Alright, but when I stir up the hive, don't go blaming me.
More stuns should have special properties. For example, Sit-Down-Stuns can't be held out of, Limbo Stuns have fall property, etc. so why not have things like Rising Uppercut Stuns only allow mid/high holds?
Stun duration should be consistent, thereby eliminating slow escaping (ideal stun duration somewhere between current slowest and fastest SE).
String delays and resets need re-working so that you commit to an option (Gen Fu). Essentially the same issue with the "blender" (such as Helena's or Pai's), just that it gives even more options to make guessing out of it even more difficult. For example, Gen Fu can poke-stun you until the end of the threshold, then launch->air grab(reset), just as Pai or Helena would with their force-techs.
Hold damage should be re-adjusted (the NH, CH and HiC system for hold damage is not ideal to me).
Recovery time on all holds and parries should be increased even further.