Buffs:
/
-5 on block. (I considered this, dropped it and considered it again. I'm not sure but I'll drop this in the extras section.
Neutral in block +0
(Already on the list)
-7 on block.
(Only for raw. PP2KP will remain unsafe)
+4 on block.
(+3 is efficient for him when it comes to get in. Ein is the one that needs +4 to +5)
Changed to be an OH.
(I want to say no. Why? He is a striker and while an OH would give him a better reason to throw the wind dash T, he doesn't really need the OH. Hi Counter Wind Dash T's happen often).
The second kick of
/
causes a bounce(DOA4)
(I'd like this as much as the next guy. It'd basically give him a straight 2 in 1 launcher again. I'd much rather him get a wind dash cancel on it though).
Delayable again(DOA4)
(This isn't necessary)
Changed to be an OH(DOA4)
(No).
New/Returning moves:
(DOA4)
(On the list)
and
return.
(I'd rather him not travel down this road. 1K now is pretty good, though it should be safe. More importantly, 1K2K and 1KP weren't that good from the beginning. If anything, I want his 1P/2K to be treated like Hitomi's 1K on ground hit. It shouldn't push the opponent to far away and if they do decide to tech, there is a 50/50 to rely on).
/
Have the old animation from DOA3/DOA4. No GB, but causes a little bounce.
(Another thing that's not really necessary. My view at this point is we need less of the flash and more of the actual good stuff. This is just another unsafe SS P basically)
After the shippu(DOA4)
I see this more as running 2H+K/running 3H+K, granted 3H+K itself is moved to 6H+K overall. It's very complicated to put together his movelist as the single options are taken).
/
Returning the animation from DOA3, when Hayate do a side flip who left him behind the opponent.
(And have people complain he's got a broken SS again?)
Transition into shippu.
Depends upon Oki honestly. After 6P+KP~P+K, what can you tech the opponent up with? Nothing right? Lets say we did put Wind Dash 2K back in... yea were there but what if the opponent sidesteps? Now we have no answers. I'll say yes though but hopefully it's safe if they don't tech).
Transition into shippu.
(Yes)
Returning attack from DOA4. (If useless in a combo, is a cool move, and he need more flashy moves)
(I only liked it because it forced block into -2, and since no one knew how safe it was, he usuallly got away with 6H+K, 8P because he'd crush jabs and beat throws at the same time. Now I personally think it's a waste of space... but I'll add it to the extras section.