DOA5U Akira's Frame Data & Combos

Sly Bass

Well-Known Member
Premium Donor
If someone would like to make a transcript I can follow while I record, that would be awesome.
Well, Lok just outlined it for you. Minus the example matches, that's your template right there for an in depth guide. When I get some free time, I'll make a whole doc of combos for you.
 

Infamous Geezer

New Member
I`m new around here. I have an Akira combo that I`ve not seen in any youtube videos so far. Its 4P P+K, P, 1 frame knee H+K, 3H+K P 466P+K. I believe it works on everyone except the super heavyweights. Whats good about this combo is that it tracks and can be done off of normal hit for good damage.
 

Sly Bass

Well-Known Member
Premium Donor
I`m new around here. I have an Akira combo that I`ve not seen in any youtube videos so far. Its 4P P+K, P, 1 frame knee H+K, 3H+K P 466P+K. I believe it works on everyone except the super heavyweights. Whats good about this combo is that it tracks and can be done off of normal hit for good damage.
Huh, you're able to recover from :H+K: and still end it with :3::H+K::P::4::6::6::P+K:? I have not tried that yet.

Unless you mean the juggle is, :P:, :H*+K:, :P:, :3::H+K::P::4::6::6::P+K:? In which case, yes, it works on light and mid weights. The fatties have to be abridged. :P:, :H*+K:, :2::P:, :2_::4::6::P:.
 

DestructionBomb

Well-Known Member
Standard Donor
I use to perform that combo a lot after CB since DOA5.

CB = :4::P::P+K:, :P:, :H*+K:, :P:, :3::H+K::P::4::6::6::P+K:. On lightweights and middle weights.

On alpha you can :P:, :H*+K: twice.

CB (Alpha) = :4::P::P+K:, :P:, :H*+K:, :P:, :H*+K:, :P:, :3::H+K::P::4::6::6::P+K: *However it doesn't work off from open space from what I see, so a wall will be necessary to keep her close to you*

This was on tag so the float's been increased but here's an example in the beginning: http://www.freestepdodge.com/media/my-lovable-floaty-jello-alpha-yuush.2534/

this is from DOA5 vanilla. Just skip to 1:57 and ignore the rest: http://www.freestepdodge.com/media/...only-9-done-read-description-reuploaded.2301/
 

Sly Bass

Well-Known Member
Premium Donor
CB (Alpha) = :4::P::P+K:, :P:, :H*+K:, :P:, :H*+K:, :P:, :3::H+K::P::4::6::6::P+K: *However it doesn't work off from open space from what I see, so a wall will be necessary to keep her close to you*
I bet if you replace those :P: with :6_::P:, you can do it in open space.

I've found that if the opponent is in critical state, you can do an easier juggle for more damage (not 100% sure if it's max dmg for alpha) :4::P::P+K:, :6::K::P:, :P:, :3::H+K::P::4::6::6::P+K:.
 

DestructionBomb

Well-Known Member
Standard Donor
I bet if you replace those :P: with :6_::P:, you can do it in open space.

I've found that if the opponent is in critical state, you can do an easier juggle for more damage (not 100% sure if it's max dmg for alpha) :4::P::P+K:, :6::K::P:, :P:, :3::H+K::P::4::6::6::P+K:.

Just tried with Alpha using :6_::P: and it still pushes her back a few. You can connect with :4::6::6::P+K: when doing it though.
 

Sly Bass

Well-Known Member
Premium Donor
So I found two combos, but it requires that you share the same stance.
1. CH - :6::6::P+K::P:, :214::P:, :P::h:, :4::3::P:, :2::P:, :2_::4::6::P:
2. :3::h::P:, :214::P:, :P::h:, :4::3::P:, :2::P:, :2_::4::6::P:

Now this third one, I've not had the luxury of testing it on a live opponent, but I believe it is a good pseudo force tech.
3. :3::h::P:, :214::P:, :P::h:, :4::3::P:, :3::3::P+K:

And finally I found a use for :2::P+K:. Provided your opponent isn't mash happy, if you use :2::P+K: in a stun string, you are at +4. You can follow it up with :6::H+P:, which is a 7 frame throw, meaning your opponent has 3 frames to duck or mash. It is damn close to guaranteed damage.
 

Sly Bass

Well-Known Member
Premium Donor
Point out that all those combos cannot be slow escaped. Butt ton of wall splat combos can be written with all those enders. 2h+kpp is the best because he will align with the wall from an off angle.
 
Last edited:
Point out that all those combos cannot be slow escaped. Butt ton of wall splat combos can be written with all those enders. 2h+kpp is the best because he will align with the wall from an off angle.
Will do. I *just* finished a rather extensive combo video for Tekken and I'm exhausted lol. I'll make some time for recording some combos this weekend
 

Sly Bass

Well-Known Member
Premium Donor
I listed my youtube channel on the initial post. Just in case if anyone new wants to see gameplay footage.
 

Nameless Sama

Well-Known Member
I have a gamecapture card I am willing to help but I cant do the 1 Frame Knee so good in 5U. Its there a good way to make it faster ? If I can master it I would add many combos videos here. I have many Combos and PL combos with him but including the frame knee. I thinkl it shouldnt be wasted. :akira:
 
Life is kicking my ass lol. However I did have enough time to re-record your previous combo video Sly. I also recorded some additional ones. I'm about halfway done with the combo doc as well.
 
Bumping this for relevance.

Still seems like no one wants to try Akira :( Oh well. Anyway, not to sound like a self promoting jerk, but you should probably update the Akira wiki to include my video. If you do, (please don't take offense) I don't think it would make sense to have my video up with yours seeing as I re-recorded everything you did in your video and included it into mine. It would be kind of redundant.
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top