Let's make this a joint effort. I am still a tender foot with this character and I don't know all the tech, but I'm starting to amass enough where I feel like I can start recording. I'm going to maintain the OP with each section of the video and what combos/tech I'll be doing in each section. If you respond with additional tech, I'll update the OP with it. Once we are all satisfied with the info, I'll start the project.
Tips and Tricks Video Here
Guaranteed Damage:
, , ,
*Crouching Opponent* , , , ,
CH, , , ,
Quick Launch: Initiate Stun With Any Of The Following (CH, , , CH, , Non GB )
Initiate , , ,
Launch Heights & Juggles (I would appreciate help/advice on better options here):
Lvl 1. - Light to Welter - OR ,
Lvl 2. - Light to Welter - OR , ,
Lvl 3. - Light to Welter - , , ,
Lvl 1. - Light to Welter - , , OR ,
Lvl 2. - Light to Welter -
Lvl 3. - Light to Welter -
Lvl 1. WR - Light to Welter - , , OR ,
Lvl 2. WR - Light to Welter -
Lvl 3. WR - Light to Welter -
Lvl 1. - Light to Welter -
Lvl 2. - Light to Welter -
Lvl 3. - Light to Welter -
Lvl 1 - 3 - Light to Welter - OR (Mix Up)
Back Turned Tech:
, , , , , , ,
, , ,
, , (Mix Up)
, ,
Frame Traps:
(GB, +9), (7(2)24)
(+14), (12(2)26)
Tank Roll Tech:
, (If they try to crouch it will stun, if they go to grab low, it launches for , , )
On low launches, juggle with and follow up with for mix up options. If they don't tech immediately, use as the ender.)
Tips and Tricks Video Here
Guaranteed Damage:
, , ,
*Crouching Opponent* , , , ,
CH, , , ,
Quick Launch: Initiate Stun With Any Of The Following (CH, , , CH, , Non GB )
Initiate , , ,
Launch Heights & Juggles (I would appreciate help/advice on better options here):
Lvl 1. - Light to Welter - OR ,
Lvl 2. - Light to Welter - OR , ,
Lvl 3. - Light to Welter - , , ,
Lvl 1. - Light to Welter - , , OR ,
Lvl 2. - Light to Welter -
Lvl 3. - Light to Welter -
Lvl 1. WR - Light to Welter - , , OR ,
Lvl 2. WR - Light to Welter -
Lvl 3. WR - Light to Welter -
Lvl 1. - Light to Welter -
Lvl 2. - Light to Welter -
Lvl 3. - Light to Welter -
Lvl 1 - 3 - Light to Welter - OR (Mix Up)
Back Turned Tech:
, , , , , , ,
, , ,
, , (Mix Up)
, ,
Frame Traps:
(GB, +9), (7(2)24)
(+14), (12(2)26)
Tank Roll Tech:
, (If they try to crouch it will stun, if they go to grab low, it launches for , , )
On low launches, juggle with and follow up with for mix up options. If they don't tech immediately, use as the ender.)
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