As some tend to react a little annoyed, whenever a discussion about art style and graphics takes off in one of the DOA- or the general threads, how about we shamelessly talk about game visuals in here? Let me kick this thread off:
This week The Vanishing of Ethan Carter, a mystery adventure game, was released as a download only version for the PS4. It's already out for one year on the PC, but for the PS4 release the developers polished the graphics even more and ported the game from the Unreal 3 engine to the Unreal 4 engine. The game looks absolutely stunning! Apart from The Order 1886, this is the most beautiful console game. And considering, that The Vanishing of Ethan Carter is practically an open world game and not a corridor shooter with very limited space to explore, like The Order 1886 is, it imho takes the visual crown.
Playing the game, I was literally forced, to take a new screenshot at every turn. These are some of them:
Some more screens inside the spoiler:
It looks even crisper and more vivid in-game of course, as the PS4 screenshot function unfortunately compresses the image quality greatly.
I'm still at a loss for words, how the developers managed, to implement graphical features, that are mostly absent on other console games so far in this generation. The draw distance is huge, there are absolutely no pop ups in the distance, ground textures stay perfectly sharp in the distance through some of the best anisotropic filtering and the grass and foliage is thick and lush as far as the eye can see. It really is a little wonder. O:
This week The Vanishing of Ethan Carter, a mystery adventure game, was released as a download only version for the PS4. It's already out for one year on the PC, but for the PS4 release the developers polished the graphics even more and ported the game from the Unreal 3 engine to the Unreal 4 engine. The game looks absolutely stunning! Apart from The Order 1886, this is the most beautiful console game. And considering, that The Vanishing of Ethan Carter is practically an open world game and not a corridor shooter with very limited space to explore, like The Order 1886 is, it imho takes the visual crown.
Playing the game, I was literally forced, to take a new screenshot at every turn. These are some of them:
Some more screens inside the spoiler:
It looks even crisper and more vivid in-game of course, as the PS4 screenshot function unfortunately compresses the image quality greatly.
I'm still at a loss for words, how the developers managed, to implement graphical features, that are mostly absent on other console games so far in this generation. The draw distance is huge, there are absolutely no pop ups in the distance, ground textures stay perfectly sharp in the distance through some of the best anisotropic filtering and the grass and foliage is thick and lush as far as the eye can see. It really is a little wonder. O:
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