Darkslay
Well-Known Member
1. Introduction
2. Moveset Breakdown
2-A. Top 20 Moves
2-B. Dragon Stance Breakdown
2-C. Throw Breakdown
2-D. Hold Breakdown
2-E. Safe Moves/Pokes/Strings
2-F. BT (Backturned) Game
3. Credits and Special Thanks
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1. introduction
This guide will be using Dead or Alive's input layout for move/command reference, it is composed of numerical direction input and move abbrevations, such as:
1/ - Down-back
2/ - Down
3/ - Down-Forward
4/ - Back
5/ - Neutral (No directional input)
6/ - Forward
7/ - Up-Back
8/ - Up
9/ - Up-Forward
P/ - Punch
K/ - Kick
H/ - Hold
T/ - Throw
P+K/ - Strong Punch
H+K/ - Strong Kick
Meaning if i were to say 7P2P2K/ it could be translated as: Up-back punch down punch down kick.
After many months of planning, writing, designing, recording and editing, the Dragon Guide is finally here! This written version will serve as a complement to the guide itself (The huge video above) discussing a few other points and tips to using Jann Lee's max potential.
2. Moveset Breakdown
2-A. Top 20 Moves
Note these moves are placed in no specific order.
- : Multi purpose tool with good range and delay capability.
- : Safe poke, great for keep away and whiff punishing.
- : i11 mid with delayable followups.
- : i13 mid kick, deep stun with delayable followups, catches back turned situations.
- : Offensive hold, on impact it gives +25 frames, full reset.
- : Low crush move, gives a sitdown stun after stun or on counter hit.
- : Deep stun, provides good mix-up in stun or without it.
- : Normal hit stun, natural combo, provides easy mix-up situations.
- : Normal hit stun, second best launcher, tracks and on counter hit it grants full combo.
- : Safe poke, good damage, great range, tracking, can be used in the same fashion as .
- : i12 high kick, great range, delayable followups, normal hit stun.
- : i14 mid elbow, safe, leads into BT mixup, normal hit stun.
- : Tracking, safe poke, decent range.
- : Long reaching, safe poke, delayable followups, normal hit stun.
- : Semi safe, great range, delayable followup, normal hit stun.
- : Great range, delayable followup, natural combo.
- : i13 low, safe, great range, possible followup.
- : High crush, frame advantage on block, normal hit stun.
- : Guard break, safe, leads into BT mixup.
- : Great range, normal hit stun, delayable followup, in stun or CH leads into a limbo stun in closed stance.
2-B. Dragon Stance Breakdown
Jann Lee's stance, DS, provides the fastest strikes in the game at the expense of leaving him vulnerable with no grab option. The main uses for this stance are, to apply pressure in stun and to play the spacing game. Jann Lee can enter DS from these moves:
From Strikes:
-
-
-
-
Raw:
-
-
- Forward taunt/
While in DS, Jann Lee gains access to these moves.
- DS : i9 jab, safe, normal hit stun, great range.
- DS : i10 mid punch, normal hit stun.
- DS : i11 mid kick, normal hit stun.
-DS : A better version of the normal , safer, longer reach, more knockback.
- DS : Natural combo, normal hit stun, grants faint stun, puts him back in DS.
- DS : Critical burst, semi safe, great range.
- DS : His dragon counter (back taunt/), mid kick hold.
2-C. Throw Breakdown
Jann Lee has a strong selection of throws that can give him damage as well as other benefits, such as stage usability.
- : His neutral throw. Mainly used to punish semi unsafe moves, if its teched, both characters are left at neutral frames.
- : His main way of punishing unsafe moves, can lead to forcetechs or unholdables, as well as frame advantage. Has a wall variation as well, that can lead into into a full reset.
- : His second most damaging throw, some really unsafe moves can be punished with this throw, untechable, has an even more damaging wall version.
- : Two part throw and his most damaging throw, whiff punishing can be indeed done with this throw due to its awesome range, untechable, if the first part is broken, both characters are left at neutral frames, has an even more davastating wall version.
- on BT: His fastest way of punishing BT opponents, untechable.
- on BT: His most damaging throw on BT opponents, untechable.
- on BT: His only way of punishing low crouching opponents on BT, a least powerful version of his on BT, untechable.
- : His fastest way of punishing crouching opponents, leaves both characters in neutral frames.
- : His strongest punish on crouching opponents, leaves him at +1 if teched.
2-D. Hold Breakdown
Just as with his throws, Jann Lee has a pretty strong hold repertoire.
- on punches: Decently damaging hold, untechable.
- on kicks: Trace Gunner, leaves Jann Lee at +24 regardless of level of counter, while leaving him closer to the opponent, a better version of the Dragon Gunner and of the best high kick holds in the game.
- on punches: As with the Trace Gunner, this hold leaves Jann Lee at +24, guaranteeing 80% of his strikes as well as leaving a possible instant LV3 Critical Stun.
- on kicks: Decent damaging hold, leaves at +11 if teched.
- on punches: Decent damaging hold, untechable.
- on kicks: Decent damaging hold, untechable.
- on jumping punches: Decent damaging hold, untechable.
- on jumping kicks: Decent damaging hold, if teched, leaves both characters at neutral frames.
- Back taunt/: Dragon Counter, mid kick command hold.
- : Dragon Gunner, offensive hold, full reset, has a version of +26 on BT opponents.
2-E. Safe Moves/Pokes/Strings
Pokes:
- : -1
- : -5
- : -1
- : -4
- : -6
- : -2
- : -2
- : -7
- SS : -4
- -7
- : -4
- DS : -3
- DS : -3
- BT : -5
Strings:
- : +1
- : +3
- (Full Charge): +8
- (Full Charge) +6
- (Full Charge) +12
- Wake Up : +8
2-F. BT (Backturned) Game
I made a post a while ago, elaborating on why i think Jann Lee's BT game is extremely powerful. You can check it out here.
3. Credits and Special Thanks
Special thanks go to:
@Gurimmjaw for his support as well as some unholdables.
@RyuJin (ShinRyujin) For his support as well as some specific setups.
@eks2009 For his support and some extra footage that i missed.
And everyone else who supported and was super hyped for the project, i couldn't have done it without you guys.
If there are any questions or doubts regarding the guide and its contents, be sure to contact me.
Now please enjoy The. Dragon. Guide. Cheers.
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