PC: Community Mod Resources

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Monkeygigabuster

Well-Known Member
i'll look into it. Did you see this in any particular game mode?
@immi
I have played many matches(with Jacky) to verify that again and I realize that the random effect still occur with costumes in chara_common.bin ,it just occurs less frequent than the costumes in DLC pack (it still default hairstyle and details most of the time)

I have one questions,does the random effects will pick up all the 8 hair style from costume slots if I inject necesary file in all slots
12377746_895785573862640_5359643499679785661_o.jpg

I'm just curious because now I can inject several costumes into one slot and having random effect kicks in would be cool
 
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bbb

Well-Known Member
I have a problem with f*** weight transfer. How do I make that blue ? The knee is messing around.



Edit: Well, even if i set it blue I don't know what to do to correct that:

looks like the problem is 2 verts on his right leg have weights painted with the left leg bones. check the left legs bones and paint 0.000 anything that shows up the right. you can also click on the skeleton and enter pose mode. you can move the skeleton to get that deformity, then paint in that pose and watch it get fixed within blender
 

Xillia

Member
If I replace the skin in Skin MtrCol Replace to a different character, does that mean that mod will work with this character?
 

huchi001

Well-Known Member
SUCCUBUS QUEEN MOD

includes outfit & hair tmc

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immi

Well-Known Member
@immi
I have played many matches(with Jacky) to verify that again and I realize that the random effect still occur with costumes in chara_common.bin ,it just occurs less frequent than the costumes in DLC pack (it still default hairstyle and details most of the time)
i had the impression as well that the default hairstyle comes up too often. Just not sure if that is only a perception problem, the RNG screwing me over or really a bug somewhere. Measuring randomness is hard :). But thx for the oberservation ;)
It might be better to get away from the current total randomness with each costume choice. That can still give you three times hairstyle 0 in a row, if the random number generator says so. Better instead cycle through the available styles in a random order. That way you are guaranteed to get a different outlook each time you choose that character. Which is what we really want, i think.
Just need to think up some way to implement that ;)

I have one questions,does the random effects will pick up all the 8 hair style from costume slots if I inject necesary file in all slots
I'm just curious because now I can inject several costumes into one slot and having random effect kicks in would be cool
that should work.
 
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