I'm sorry but.... I have to double-post! D:
There's a first time to everything I guess [?]
vs
Match rating : 2-2 (I'm kinda incertain though, I think it may even be a 2-3 in Honoka's favor)
Similarities :
-Both have a good stun-launch game.
-Both have good wall games.
-Both have super weak holds.
-Both have good stuns, though Honoka's are better.
-Both are considered "unsafe", though Honoka is safer.
-Both have a pretty linear moveset.
-Both have almost no guaranteed options (without counting slip stuns). Naotora has that guaranteed CB after 6KKK8K and Honoka, like Rig, has a guaranteed 33K launcher after Dokuritsu-Ho P.
Close range : Well... here the advantage goes definitely to Honoka. She has better speed 9i/11i/13i against Nao's 11i/12i/14i, Naotora can only beat Honoka's mid jab where her high K, since its damage is higher but in neautral Honoka can just do 4P+K to crush
both Naotora's fastest high and mid (K and 4K) and get a decent juggle out of it. Honoka has also an extremely good mix up game, and Naotora non-existent evasiveness and weak holds do not help her either, the only way for Naotora to get her offence is to block and wait for an opening or try back dashing in order for Honoka to whiff since her fastest move have poor range. Another way for Naotora to get her offence start is to side step, since Honoka's moveset is pretty linear, though Naotora has this issue as well.
Long range : On the other hand, Naotora has the advantage in long range, cause you know, Honoka has only few long range moves, and they're pretty bad too, though she has a good walking speed and "avarage" mid range/whiff punish moves, so Naotora has always to be careful when approaching her, however her "zoning" tools are obviously better and she should be fine as long as she's not near Honoka, she should always create space between them when she has the possibility.
Throws : They both have avarage damaging throws, though Honoka's are slightly better cause she has a wall variation of almost every throw, as well as that good punish throw (6T) that grants her +8 frames, and give even more Naotora more troubles as she's slower. Both do not have offensive holds (OHs).
Holds : Both characters' holds deal poor damage and do not have access to advanced holds.
Environment : Both can take advage of walls and can do a lot of damage with stages special dangerzones, though Honoka's wall pressure is amazing and she gets a guaranteed CB from a breakable object.
So Honoka's pros are : Better speed, better mix ups, better wall pressure, better environment game, better stun game.
Her cons : Lack of range, linear moveset, weak holds.
Naotora's pros are : Better range game.
Her cons are : Weak holds, linear moveset, not fast enough.
@KasumiLover69 I think it's better to wait for Jaimy's break down on this match up, cause I may have got some things wrongs or even missed them.