So far I know besides her PB she doesn't have a GB.So I take it Mai doesn't have moves that are GBs nor positive frames within block correct? - I can see why. The way she is now is perfectly good.
So far I know besides her PB she doesn't have a GB.So I take it Mai doesn't have moves that are GBs nor positive frames within block correct? - I can see why. The way she is now is perfectly good.
Oh so she does have one, pretty good. Team NINJA has done pretty well to implement her moves so far.
The thing with Kachousen (236P) is that DOA5's format isn't based on projectiles. You can't exactly implement the zoning field of 2D fighter's projectile concepts into DOA when DOA was never towards that approach to begin with. She has the fan because it's a character design. The fan isn't a direct concept to her KOF counterpart because she's in a different game design. That stuff has to be toned down for DOA.
I thought I posted that before.Also something of note is you can special cancel moves on whiff, so stuff like 6pp(whiff)- 236p is possible.
This isn't a footsies type of game.
You sure Spine? Defensive play is just as important as aggressive play in DOA, especially since there's holds and charactes designed to be played in a non aggressive way.This isn't a footsies type of game. DoA is a naturally aggressive game, 1-2 seconds will very rarely make a huge impact unless it's the final five seconds. (Which also rarely happens). The fireball game only works in 2D fighters because it actually has a usage for oki (meaties) and it a legit pressure too in zoning because 2D fighters have chip damage. Saying 1-2 seconds makes a big difference because of "fan oki" is essentially saying that taunting or back dashing is oki because it's wasting the time.
Yes, defensive play is important, but DoA, like most fighters now, is a naturally aggressive game.You sure Spine? Defensive play is just as important as aggressive play in DOA, especially since there's holds and charactes designed to be played in a non aggressive way.
Yes, defensive play is important, but DoA, like most fighters now, is a naturally aggressive game.
That doesn't take away from the fact that it is still a very solid tool for controlling space. Much like a fireball is in SF, the concept is to control your opponent's actions because it's on the screen. You WILL make an action, whether it is to block, crouch, free step, side step, hold, or something character specfiic. It doesn't matter, it makes you do something while eating up 1-2 seconds on the timer. And in this game we play with 60 second timer, not 99. That's a big difference.
If everyone is/was expecting the fan to be something so ridiculous, then no one here understands the concept of a fireball game.
There are many other uses the fan is going to have in this game as well but I don't have time to explain much further, I leave for work in a few minutes.
Yeah, okay. Lol.No, its not.