TakedaZX
Well-Known Member
Post 1.03A Patch [Updated : 03/29/13] [New] Tag for things added on this date.
So we've been on a pretty wild ride with Hayate, huh? Went from mid tier to pretty high on the food chain and back to where we started basically. Like most characters in DOA5, Hayate feels incomplete. It seems like they'd given him something to start with and decided... yea that's enough... but Hayate's always lacked that flare to really place him where someone like DOA4 Hayabusa would be.
This is my 3rd try at a list of things that I'd like to see happen to Hayate to really put him back on top.
Feel to post your own.
So we've been on a pretty wild ride with Hayate, huh? Went from mid tier to pretty high on the food chain and back to where we started basically. Like most characters in DOA5, Hayate feels incomplete. It seems like they'd given him something to start with and decided... yea that's enough... but Hayate's always lacked that flare to really place him where someone like DOA4 Hayabusa would be.
This is my 3rd try at a list of things that I'd like to see happen to Hayate to really put him back on top.
Feel to post your own.
The Throwbacks
- and - Hayate's low game has been lacking in DOA5. Part of this was because of his loss of 1K. 1K was a very useful unseeable low. It also carried a mid punch and low sweep mixup, which could would be useful as it would give Hayate another launcher to rely on in combo or a nice starting mixup for people that expect the low sweep.
DOA5's 1k could be switched out for 1H+K
1KP should be give a solid launch height at the end of the threshold. enough for 8p pp6pk on lights and mediums would be fine, and enough for a pp6pk on heavies.- - This mixup also didn't need to go. Without it, it makes 2K useless because 1P out classes 2k on stun quality and crush properties.
- - Better as a raw move. 6P+K K is interesting but unfortunately I enjoyed it more as a launcher. It'd be best if he got both.
- - Teleport. Stun. Wall Splat. Low Slide Kick. Hokage. Can't get away.
The Properties
- and - This move is very much Hayate's main high mixup in his punch strings in DOA5. Someone like JL gets PPP, or PP6P. Kasumi gets PPK. Even Ryu has PP6P. Altering the properties of this move to obtain a stun like Kasumi's H+K/PPK which will link together with the wind dash cancel that is a possibility for this move.
- - Should sit down stun crouching opponents on CH and in stun again even if the stun is weaker. The guaranteed cb was overkill I admit so I wouldn't mind it being taken away as an option, but 8p seems fair as an alternate option and the only other thing that'd be available would be 33k at an invisible wall (i.e. the invisible wall in the water on Zack Island). The sit down push back could be brought down a bit so that the 8p is the only option launcher wise.
- Variants - On should trip stun on NH again so that Hayate will have more freedom into the stun game +15 is fine. CH can stay the same stun and HCH can still knockdown.
Also -15 on block is kind of messed up, but -11 and -13 like in DOA4 would be nicer. A lot of people have better low sweeps for -10 and etc, it's stupid to punish Hayate when he doesn't even have follow ups to his besides 3H+KKP.- - +5 again, please? Thank you.
- - Since this move is unsafe (unsafer than it was) at all points it should be delayable like before with the delay window tightened up slightly so that shenanigans would be [less] possible but hit confirming would be. Most high leveled players free cancel anyway so if we want it free cancelled right away we can do it ourselves but the freedom hit confirm it would be excellent. Delaying the last punch will take away the 2 in 1 setup.
- [New] - Mimic Ayane's 66K stun properties. This would become his alternate mid kick stun, which would link directly into his 66KK for a 360 turn around stun which would guarantee the final kick (66KKK), and give enough advantage for wind dash launchers to link. Also add SS tracking to 66KK to lock people who don't duck it.
- - This should be available as 4H+K as it was in DOA4, but also available as a launcher from the wind dash.
- Safety on SS (-8), (-5), (Push back), (Guard Break)
- (-9) (purpose of this is to extend the guard lock so that these weak follow ups can't just be beaten out by a quick mid)
- [New] Air Retracking - This would open up need opportunities for Hayate, especially with his post Raijin launch combos or post cb 6k launch, since 4p 6p+k slides right under the opponent. It should retrack in specific situations giving him an edge to really work his combos out sorta like Lars in Tekken with his FF2 SE, or WS1 SE.
- or - The delay window should be opened up only so slightly for this so it can be hit confirmed.
The New
- [New] - New Notation for CB
- [New]- New high string mix-ups
- [New]- High hook like Hitomi's 7p (tracking)
- [New] - High palm like Hitomi's 7pp (no tracking)
- [New] - Ends with a punch like Hitomi's 7hp (no tracking)
- [New]:[[P]]: - Rekkuga (+3) guard break option (no tracking)
- [New]- Mid Knee like Lisa's 4pk (no tracking)
- [New] - Mid Punch like Hitomi's 4kp (no tracking)
- [New] - Step in 2h+k low sweep. (tracking)
- [New]/ - Should be a new SS low sweep. The kick animation could be the low sweep from Kasumi's 6H+K2K.
Stun should work like Helena's BKO Sweep (Opens up for a 6p, -13 on block.)- [New]:[[P]]: Rekkuga (+3) - Rekkuga is Hayate's new 66P+K guard break. Seeing as 1pp is just as unsafe as all the other options in Hayate's Rekkuga arsenal, I think that 1p(p) would be a fair option to have.
The Throw + Hold Game
- on BT Opponent - Damage buff from 55 to 60+
- [New] - Hayate should have an Expert Mid Punch Hold. 33T from DOA4 would be a great animation to plug in for it.
Stance Ideas
- Return and all of it's options.
- - High Crush Frames in the later part of the dash
- - This one should can stay as is.
- [New] - Transition into Wind Dash
- - This one can stay as is (high crush)
- - Crushing high mids would be nice for this one
- - Hokage as it was before
- - Wind Dash
- Wind Dash Transitions
- [New] - or - New Wind Dash Transition.
- [New] - - New Wind Dash Transition.
- [New] - - Wind Dash Cancel (just like pp2k6p+k).
- [New] - and - New transitions. goes to DOA4 Wind Dash. goes into DOA5 Wind Dash.