Zack in DOA 5

Female Tengu

Active Member
In sparring mode, if you run and press P he does his blanka roll. And if you hit, it's a 2-hit..uhm...combo, lol

And no I don't mean his Zack Beam. The taunt I mean is when he does these robotic moves with his arms. Looks pretty funny but it's not listed in his move list(s).
 

Female Tengu

Active Member
Ok, I finally found it out by myself. After 30 minutes of trying out the weirdest taunt inputs and Zack-Beamin' the sparring dummy to death, I realized that Zack actually has a "command taunt" :eek:

It's his 63214H+P+K taunt, which can be followed up with another H+P+K. When he humps the air you can press H+P+K again. No comment on that. Pure epicness xD
 

Gruff757

Well-Known Member
Standard Donor
Ok, I finally found it out by myself. After 30 minutes of trying out the weirdest taunt inputs and Zack-Beamin' the sparring dummy to death, I realized that Zack actually has a "command taunt" :eek:

It's his 63214H+P+K taunt, which can be followed up with another H+P+K. When he humps the air you can press H+P+K again. No comment on that. Pure epicness xD
thats the hidden taunt? ive been doing that since launch lol. cracked me up the first few times i did it.
 

RhythmikDesigns

Active Member
Hey, found a few untechable force tech setups for Zack. They're a little impractical, but nonetheless. These are come from his sit down stun.

The setups are...

:4::H+K::~::4::K::~::3::3_::K::K: (Lightweight only)

:P::P::6::P::K::~:
clear.png
clear.png
:4::K::~::3::3_::K::K: (lightweight only)

:3::3::P::~::4::K::~: :3::3_::K::K: (lightweight only)

Then they all finish with...

:P::P::2_::K::K::K::K:
 

RhythmikDesigns

Active Member
nice. can you tell me again what an untechable is?
Yeah no problem. Teching is where you (or your opponent) can instantly get up after hitting the ground. Teching gives you a certain amount of frames of invincibility (while getting of the floor) and because you get off the ground so quickly you can actually reduce the amount of frame advantage your opponent (or you) may have. Untechable just mean there not able to do this.
 

MasterHavik

Well-Known Member
Yeah no problem. Teching is where you (or your opponent) can instantly get up after hitting the ground. Teching gives you a certain amount of frames of invincibility (while getting of the floor) and because you get off the ground so quickly you can actually reduce the amount of frame advantage your opponent (or you) may have. Untechable just mean there not able to do this.
oh okay that makess sense is there a way to combo in these or do I have to do what is written?
 

TakedaZX

Well-Known Member
You could also slap this one on, I thought about it after reading this and it's actually pretty sexy.

*:9::P::P: :~: **:4::K: :~: :3::3_::K::K:

* - The thing about this combo is it's a bit better for netting big damage but it's tricky because though it does stun on natural hit, it's a double high, that leaves you back turned at -3 on block(-21 if you free cancel the first hit), this makes or breaks the situation.

** - Now assuming you landed both hits, things are about to get tricky for the opponent. You've got about a few options here.

:4::K:: :~: :3::3_::K::K: - The untechable setup, follow this up with pp2kkkk like said.
:4::P: :~: :2::3::6::K:_:4::P: :~: :P+K: - After awhile, if you're not fighting an idiot, he'll notice you 4k everytime for that sit down stun. Since he's not already in one, he may try to hold a mid kick. Then you hit him with 4p and now his mind is blown. Both CB's can work, I'll have to do more testing but I did pull off both.
:P::P::4: :~: :P+K: - This is an easy way to go high into a head butt cb. This takes away the fear of getting mid kick held on your CB. The nice thing is, you could also, pph ~ 236k to rattle their brains once they catch on to this.
:P::P::h: :~: :236::K: - This works too, though it's a bit tough. If you don't H cancel, you'll probably get a :P::P::2: instead of a PP~236K
Never 7p. Doesn't work. Mistook it for BT P

I'll more info in a bit...
 

MasterHavik

Well-Known Member
lol i told him about what i was doing.

anyways....there is another move out of Bt it's 4P...it's slow mid that stun...but if you do 9PP,BT 4P, 236k...it's a nice way into his second cb. Things are looking up for Zack players...sigh..I wish I had time to test stuff.
 

TakedaZX

Well-Known Member
lol i told him about what i was doing.

anyways....there is another move out of Bt it's 4P...it's slow mid that stun...but if you do 9PP,BT 4P, 236k...it's a nice way into his second cb. Things are looking up for Zack players...sigh..I wish I had time to test stuff.
Yea I added that one to the list. If you're quick , you can get the head butt cb as a change up too, but you can probably get interrupted out of these, you gotta be careful.

Thing about this CB setup is that since they can hold out of the stun, if they hold out right away(which were hoping they don't), the stun and combo deteriorates on NH, on counter hit 4p into any kind of CB is impossible. I attempted to add on 7p after 4p because it gives you way into sway, but it breaks the stun threshold sorta like Jann Lee's 6H+K. The push back is a bit ridiculous too, but this can just be your way of pushing forward into more stand up game, I personally don't like it though.
 
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