We already know about his game, but is there anything we can get out of opting for a 'pick-up' via attack in the same situations? I'm trying to see if he has any set-ups that would be viable?
Facts about :
So let's look into his other options that we have if we also are guaranteed :
Facts about :
- 7i ground throw
- Does 0 damage
- Leaves Bass at +11 on front-turned (FT)
- Leaves Bass at +9 on back-turned (BT)
- Range: Medium
- will whiff on FT due to range if opponent does nothing
- will hit on BT as long as opponent does not dash away
- is fastest attack that has reach and is 15i
- Too far out for standard throw game
So let's look into his other options that we have if we also are guaranteed :
- 22i attack
- Does 7 damage
- Leaves Bass at +12 or +13 depending on knockdown attack range
- Range: Close
- Is within range for throw on FT, though not guaranteed
- Since crouching, TFBB is valid throw option on FT
- Can perform or on FT due to range even if opponent attempts to back dash
- At +13, Bass' will connect on the 2nd hit frame, hitting even a 9 framer due to the range and giving him +5 on guard if opponent is guarding. Counter hit will give stun for hit throw.
- Is out of range for throw on BT