Using as a test for wall smash follow ups:
All are on NH including initial smash damage
NOTE: Numbers are based on wall type. Tested on the DWA Wrestling Ring (Higher damage)
- 97 Damage
- 99 Damage
- 101 Damage
- 105 Damage
Not found anything higher smash wise personally but there is a little numbers share for you.
Can't you use P6PP, PPP6P after a wall float for maximum damage? I never use it because the timing is difficult online, but I'm pretty sure that works, yes?
Just to check we are on the same page, these are all definitely from a wall smash (not rubber banding rings etc) but a follow up to a 2nd smash before they can't be hit again?
I don't know what "rubber banding rings" are, but I use P6PP, PPP6P after CH 4K into the wall (or something similar).
By rubber banding I meant certain rings, at a certain distance will bounce the opponent back from them.
I believe currently it is 6P, thing that gets me a lot is when playing against someone who happens to use a lot of ducking attacks as it hits high first thing (maybe).What would be Mila's absolute fastest move?
The reason I ask is because no matter what I seem to try, I always get beat out when trying to land the very first hit as the match starts.
Believe it's 5P, which is 10 frames. Her fastest mid is 6P, which is 12 frames.What would be Mila's absolute fastest move?
The reason I ask is because no matter what I seem to try, I always get beat out when trying to land the very first hit as the match starts.
Alrighty, thanks guys.
I'm fairly new to the terminology for this game, but...5P means just stand and press P without pressing in a direction, and 6P means press forward and P, right?