The lack-of-stagger-escape glitch poll

Do you think the glitch is good for the competitive game?

  • Yes

    Votes: 91 75.8%
  • No

    Votes: 29 24.2%

  • Total voters
    120

rximmortal

Active Member
So why you are even talking about this glitch when TEAM- Ninja realized their mistake and will fix it as soon as possible. They know the game is broken . And because i see many still dont understand what is this glitch about i will explain them.
Half the characters have ublockable Critical Burst after sit down stun. which means they have guaranteed combo for 100 addition damage after a sit down stun.Which means that if you mistaken 1 hold and u take 150 damage.
Before the patch it was this way: If you mistake 1 hold you take like 70-80 damage. If you want to go for critical burst than you must avoid at least 3or4 holds but you win greater outcome - 150 damage.
Thats all. Hope you get it now.
 

Karraz

Member
LOL you want videos.

Just imagine this: every character in DoA5 1.03 can now be as powerfull as Jann Lee in DoA5, there's nothing wrong with that, one mistake(against a pro) and you loose half of your life or more, after all, this is a Pro Fighting game isn't it? One mistake between pros SHOULD cost that.

As a pro you should know what the character you're fighting against can do, and by that, I mean his/her sitdowns or turn arounds, you should be carfeull of that. I mean, every character has around 2 or 3 attacks that do it, is not that hard. If you happen to fall against the foe "mindtrick" so he/she can do "the glitch", then, as a pro, you deserve it. Both have the same tools, both can do the same damage, both can canounter attack it. For me, this is as even as a fighting game can be.
 

DR2K

Well-Known Member
So why you are even talking about this glitch when TEAM- Ninja realized their mistake and will fix it as soon as possible. They know the game is broken . And because i see many still dont understand what is this glitch about i will explain them.
Half the characters have ublockable Critical Burst after sit down stun. which means they have guaranteed combo for 100 addition damage after a sit down stun.Which means that if you mistaken 1 hold and u take 150 damage.
Before the patch it was this way: If you mistake 1 hold you take like 70-80 damage. If you want to go for critical burst than you must avoid at least 3or4 holds but you win greater outcome - 150 damage.
Thats all. Hope you get it now.

Can you give an example of a combo that does 150 damage in your scenerio that couldn't be done pre patch?

So that more people can get it of course.
 

lopedo

Well-Known Member
If people who are in favour of this glitch want to convince the rest of us otherwise why not post some videos demonstrating how this glitch helps game play.

I for one would like to see how this change helps Helena and also see if it makes characters like Jann Lee and Lei Fang more bullshit than they are currently.

THIS is the problem when it comes to updating the game in any way. Everybody is out to make their character better or somebody else's character worse.

Very few people are actually thinking about balancing the game as a whole, which needs to be done before we get into characters.

Allowing this "glitch" to exist allows every character to do big damage combos. Removing the glitch will allow some characters to do it. Do you want to fight my Jan Lee with the ability to take half life if I screw up? Or do you really want to try and beat me with your 70-90 point damage combo while I'm doing 100+.

Unless, of course, you just want to nerf everything to 50 points of damage and play on largest health. *smh*
 

Kronin

Well-Known Member
Both have the same tools, both can do the same damage, both can canounter attack it. For me, this is as even as a fighting game can be.

But it wasn't this, partially, just one of the problems of Doa4? The lack of specific tools like in Doa3? (I could be wrong)
 

Karraz

Member
But it wasn't this, partially, just one of the problems of Doa4? The lack of specific tools like in Doa3? (I could be wrong)
They have the same capabilities, but some are easier or harder to use, Bass is slower and have a lot of throw damage, Sarah is fast as hell but counter do less damage, every character is unique and have differents specific characteristics, but they have the same potential.
 

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
It can not be done in training mode, but I uploaded a match vs an Akira in the media section where I land a sitdown stun and launch. It was 100% guaranteed, all of hers are now.

Just set the stagger escape to none in training mode and you have it.
 

Tones

Well-Known Member
Premium Donor
They have the same capabilities, but some are easier or harder to use, Bass is slower and have a lot of throw damage, Sarah is fast as hell but counter do less damage, every character is unique and have differents specific characteristics, but they have the same potential.
Then there is Lisa.
 

Omegan Eckhart

Well-Known Member
Okay I have spent some time with Helena having a look at how her sit down stuns work without slow escaping and I have to admit it is like playing a whole new character, like this she can actually guarantee more than just a shitty mid punch poke from any of her sit down stuns. Only 3 of her 5 sit down stuns guarantee CB. Like this her sit down stuns now pose a real threat to the opponent. On top of that she cannot chain sit down stuns together which I feel is a terrible idea and something that should not be DOA5.

If every character was like this I would be 100% in favour of this glitch but they are not.

I just spent 30 seconds with Jann Lee, he can do 6P+KP > F+K > CB This is as bad as his F+K > 1PK > CB which was the only thing that was substantially nerfed in the patch. This glitch gives him back the ability to CB stupidly fast and even worse link two sit down stuns together to guarantee CB.

You guys have no idea how great it feels to finally have sit down stuns that are worth a damn (maybe you do, hello Eliot players) and be able to finally play DOA5 with the rest of the cast but I don't want it at the cost of having characters like Jann Lee becoming even stronger by comparison.

If this glitch stays there would be pro's and cons for me, better low tiers and even better top tiers. I am 50/50 right now, whether this glitch stays or goes I will be okay with it.

Now if they kept the glitch and removed all linkable sit down stun set ups that would be sweet. Failing that they could just remove the glitch and buff EVERY shitty sit down stun in the game and I'd be happy.
 

P1naatt1ke1tt0

Active Member
Now if they kept the glitch and removed all linkable sit down stun set ups that would be sweet. Failing that they could just remove the glitch and buff EVERY shitty sit down stun in the game and I'd be happy.

What they did with Gen Fu and Jann (I guess) is a brilliant idea. Fix the glitch and give all characters sitdowns that are so deep that you can escape the CB only on fastest (-8 or -9 frames). 1-2 frames possibility of escape, and a guaranteed lesser launcer.
 

Chaos

Well-Known Member
This is what we want, REAL guaranteed setups that are inescapable, and lets not forget that it will erase that DOA4 similarity.
So hell yeah, keep this magnificent glitch.
 

lopedo

Well-Known Member
Okay I have spent some time with Helena having a look at how her sit down stuns work without slow escaping and I have to admit it is like playing a whole new character, like this she can actually guarantee more than just a shitty mid punch poke from any of her sit down stuns. Only 3 of her 5 sit down stuns guarantee CB. Like this her sit down stuns now pose a real threat to the opponent. On top of that she cannot chain sit down stuns together which I feel is a terrible idea and something that should not be DOA5.

If every character was like this I would be 100% in favour of this glitch but they are not.

I just spent 30 seconds with Jann Lee, he can do 6P+KP > F+K > CB This is as bad as his F+K > 1PK > CB which was the only thing that was substantially nerfed in the patch. This glitch gives him back the ability to CB stupidly fast and even worse link two sit down stuns together to guarantee CB.

You guys have no idea how great it feels to finally have sit down stuns that are worth a damn (maybe you do, hello Eliot players) and be able to finally play DOA5 with the rest of the cast but I don't want it at the cost of having characters like Jann Lee becoming even stronger by comparison.


If this glitch stays there would be pro's and cons for me, better low tiers and even better top tiers. I am 50/50 right now, whether this glitch stays or goes I will be okay with it.

Now if they kept the glitch and removed all linkable sit down stun set ups that would be sweet. Failing that they could just remove the glitch and buff EVERY shitty sit down stun in the game and I'd be happy.

And here is the other problem. Jann Lee isn't the only character that can link stuff. Rig, Busa.. just to name two, and I don't even play them. Instead of figuring out what other characters can do and complaining, go figure out what yours can do now with this glitch in place.

Get back to me when you do that.
 

Omegan Eckhart

Well-Known Member
And here is the other problem. Jann Lee isn't the only character that can link stuff. Rig, Busa.. just to name two, and I don't even play them. Instead of figuring out what other characters can do and complaining, go figure out what yours can do now with this glitch in place.

Get back to me when you do that.
6PP cannot be linked to any other sit down stuns.
3PPP neither can this one but it does guarantee CB by itself.
214P cannot link to another sit down stun or CB but anything else goes.
22/88P again doesn't link to other sit down stuns but it can guarantee CB.
BT 7P no link to other sit down stuns or CB but guarantee a launcher.

CB combo's:
33P > 6PP > CB
3PPP > CB
33P > 236P > 8P > 88/22P > CB
236P > 8P > 22/88P > CB
33P > 214P > 9P > CB

Trust me I have already figured out what she can do, and if this patch remains in place she might end up being one of the strongest characters in the game combining her force tech nonsense with all her sit down stuns but just because she is strong doesn't mean I want the game to stay this way.

Like I said I am on the fence. I honestly don't even feel like I have a stake in whether this glitch stays or not. I either get a better character and end up dealing with one counterable hit CB combo's from other characters or the game goes back to how it was.

I only picked Jann Lee so I wouldn't have to learn shit to find an example of what I felt was a BS combo. I'm sure other characters can do the same but I have no grasp of Rig for example. So finding one with him would be far more challenging.

I'm just offering my opinion on how this glitch will affect the game overall, and being prepared to lose what I have been asking for Helena since before the games release if it is in the best interest of the game. I wouldn't really call that complaining.
 
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