I highly doubt tournament numbers will have any impact on what TN does. As long as the franchise sells well at retail and people keep buying dlc then I imagine the top brass could give two shits about a tournament. If they think they can make money with DoA6 then they will make DoA6.
DoA has...
DoA4 was visually impressive, and not just from a graphical point, but more of an aesthetics point. Shame its stages were nowhere near as good as doa2 and doa3 =/. I don't mind doa5's graphics but I definitely prefer the old art/aesthetics. I miss the old school stages even more.
My internet is plenty fast.
*queue bragging image opportunity for fun*
Its not that simple though. Both parties can have 100Mb/s down and up and still get horrible lag. Most of it is due to poor netcoding by TN and how the game itself handles lag. The other half just comes down to the route...
Not really....If you're trying to play properly and keep getting hit on throw punishments or whiff punishers, thats not your fault, thats the games BS netcode. People get away with a lot of things online that just flat out would never work offline. Online play creates too many bad habits.
I never understood why people felt like this. Nothing about DoA4 was fast paced. It was a very defensive game given the nature of the frame data (even guard breaks were throw punishable....)
Most everything in DoA is disadvantage on block, it just depends on how much of a disadvantage you're at, but if you're constantly attacking out of that disadvantage....well online or offline it can be easily called mashing. Difference is online netcode is so terrible you can get away with it...
The hell does real life have to do with proper balance in a game? Get out of here with that terrible logic. Holds interrupt the flow of the neutral games risk/reward when winning the neutral game and getting a hit.
Its a huge problem in this game and it needs to be adjusted through more ways to...
lol @ everyone getting mad at kotaku even though everything the guy said is 100% true. DoA has very few good mechanics to sit on so most everyone just looks at the fanservice and shrugs doa off as a paper/rock/scissors game with very little strong tools to work with. Its hard to take a fighting...
What you just explained is called gimmicky. She has nothing solid and lots of random variables just like Brad Wong. Though sadly I guess in DoA that is considered a good thing.
Not really. She's a lot like Brad in terms of having a bloated move list, but not even half of them are really useful. Her neutral game is also pretty terrible since almost all of her stances require on hit to even work and the rest of her neutral attacks are kind of average at best so she's...