Free Step Dodge

illninofan
illninofan
Do you find the moves easier or harder to execute in SF or DOA?
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illninofan
illninofan
Also, my condolences. Have you hit a funk of some kind? Where are you getting tripped up with Cammy? I know nothing about Street Fighter, but it'd be interesting anyway.
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breathofflame34
breathofflame34
Why? Cammy is one of the best SF characters.
Lulu
Lulu
@illninofan
Oh hey... sorry for taking so long.

So the reason I can't plsy Cammy no more is because of my New Fightpad.... Circular Motions take much longer to execute so that means no more Quick Dive Kicks.

And DoA is Definitely easier... By Miles !!!
Lulu
Lulu
Force_of_Nature
Force_of_Nature
In terms of overall execution DOA5LR is easier than SFV, though the average execution in SFV isn't that much higher than the mid-to-high level characters in DOA. Standard "execution" is always higher in 2D fighters because those games are more tunnel-visioned than 3D fighters. For instance, you need to account for a lot more things during a match in DOA than SF.

Cammy is also <3.
Lulu
Lulu
I disagree.

Lets consider the Characters in Both Games that are smack in the middle in terms of Execution.

Ryu & Hitomi

Most difficult thing you can do with Hitomi is Delays and Free Cancelling and her moves don't overlap.
Lulu
Lulu
Ryu on the Other Hand requires actual cancelling and one of his special moves is so complex that you have to change how you input his Normals to prevent him from doing the wrong move... his parry is also Shit compared to Hitomi's.
Lulu
Lulu
Even On a basic system level Street Fighter is a pain.

SF requires more simultaneous button presses and only a 3 Frame input Buffer... The cancels also requires more directional inputs.

DoA on the hand has fewer buttons, 10 Frame input Buffer and Cancels don't require excessive directional inputs.
Force_of_Nature
Force_of_Nature
Hitomi is considered "mid" execution? I was thinking more along the lines of Honoka, Ayane or Phase-4 for example.

What special move does Ryu have that is "so complex" in SFV?

(Also don't forget my primary point that 2D fighters have higher execution requires in general to offset their tunnel-visioned focus/gameplay compared to 3D fighters on average. I.e. 3D fighters are still arguably harder to learn).
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Lulu
Lulu
Phase is far from Mid Execution...

His DP...

And yes 3D Fighters are more difficult to learn but its not because of Execution. Which means there's hope. Think of it like Chess vs Contortionism. Both are difficult but since chess is all knowledge then all it takes is time. Contortionism requires dexterity that you may simply not be able to attain.
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