Free Step Dodge

Camel with 2 thumbs
Camel with 2 thumbs
i didn't play enough 3 to know who was good and who was bad, and i recently had a conversation with some1 online who was talking about top tier bass in doa3 so i'm curious as to how that was the case, what did bass possess that made him a step above every1 else?
crapoZK
crapoZK
6pk combos. That is all. He could deadass do that shit like 15 times at certain wall before finishing his combos, and his throw damage was actually retarded. There's more but I didn't study games back then lmao
Lulu
Lulu
Catch Grab, I assume.
Force_of_Nature
Force_of_Nature
Matt Ponton
Matt Ponton
Bass was top tier, but #6 in the tier list. Gen Fu being #1, Hayate & Jann Lee being tied to #2 (though personally would have JL eek it out above Hayate), Hayabusa & Ayane after them, and then Bass.
Matt Ponton
Matt Ponton
Bass' biggest reason for his high placement is his guaranteed pick-ups from juggle, his 4T (when not back-to-wall) juggle, and that's about it. If you played at normal life then his TFBB would do 50% on hi-counter, could do wall damage which also guaranteed a pick-up, and could just be buffered behind any attack instead of requiring going into crouch.
Matt Ponton
Matt Ponton
His 6PK was, aight, but the infinite was very situational and you never started with your back to the corner. For example, the ice cave only ever put you into the tunnel for his wall infinite if you went INTO the tunnel itself. He had to work to position you into that space, and it only works in a specific area.
Matt Ponton
Matt Ponton
6P on CH was a limbo stun though, that was very good tool as it guaranteed a stun combo launch or a knock-down pick-up.

The damage from his 4T juggle came mainly from his 9P9K in the juggle and his low height requirement for his air throw. Both of which were corrected in DOA5 (9P9K being a juggle knock-down).
Matt Ponton
Matt Ponton
P+K was a 12 frame startup attack that guaranteed 6KP juggle on counter or hi-counter or stun extension launch. Then would guarantee 2H+P.
Matt Ponton
Matt Ponton
Against certain characters (Leifang, Helena, Bayman, Leon, and Bass) he was guaranteed a 33P launch from a Back-turned pick-up. A pick-up which *could* be guaranteed after a stage transition (such as DOATEC center lab fall, or Lorelei first stage fall on left side.)
Matt Ponton
Matt Ponton
He also had a running catch throw, and his 1P on counter-hit guaranteed a pick-up, as well as some of his wall throws.
Matt Ponton
Matt Ponton
On the flip side, he's terrible if you get his back to the wall so he can't punish you with his 5F startup 4T. If you have a character with good string delay (Kasumi), fast speeds, guard safety, or frame advantage, then he had trouble setting the pace. Additionally, most of his scary stuff is a 50/50 mix-up which if he failed (33P/41236T on pick-up) then he was punished hard for it.
Force_of_Nature
Force_of_Nature
Haha, Mr. Wah didn't disappoint with regards to DOA3 Bass. Must've been something to enjoy top tier status with him compared to the later DOAs.
Matt Ponton
Matt Ponton
I actually was an Ayane main until DOA3. I picked up Bass to figure out how to beat him, but found his style meshed more with me than Ayane did. He has a very Super Turbo-like style where I can just poke and hit confirm with heavy damage.
Camel with 2 thumbs
Camel with 2 thumbs
Ah, the good old fashion to-beat-this-character-i-must-play-this-character-and-oh-no-i-actually-really-like-this-character
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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