i've always wondered how something like that would affect game play, like starting the round at a set distance. having to actually work your way at the beginning of a match as opposed to dash dash dash dash and now im in b4 the round even starts
I have to disagree with You on #1 Radiance, Movement before the round starts can give you a clear sight what kind of player someone is. Like, if they dash to you, you can already assume they’re aggressive, and if they walk away you already know they’re defensive.
I also disagree with #1, the players should be able to make their own start scenario whether that involves spacing or full face mash. They shouldnt be conflicted to be stuck in one position. Anyway DOA Wishlist #6 - Some tweaking on the wall game
@Force_of_Nature when you play nyotengu there's no such thing as retracktng, cause your follow ups are so slow that most opponents sidestep attacks can hit you before your follow ups come out, gotta commit to a throw, delaying the start of your string, or use a slow ass tracking move of you wanna stop sidestepping with nyo
I just don't like the idea of having someone with a i9 jab in someone's face like brad wong. He has options (like everyone else), but high risk low reward. I actually like the current state of the wall game in DOA5LR. It's "fair", everyone can take advantage of it, and not overpowering for any one character (maybe Hayate's pp6pk into pp2k setups lol).