Free Step Dodge

Camel with 2 thumbs
Camel with 2 thumbs
@Lulu not me, someone i was talking to, but yeah they were in favor of a tekken style throw break system
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ChaolanLegacy
ChaolanLegacy
Meh, the only thing that you can throw break in DOA right now is neutral throws, so nah.
Lulu
Lulu
I don't like the Tekken Style throw breaks.

Too complicated.

VF Throw Breaks are awesome....... but even that would still weaken Grapplers.... how will they compensate for that ?
og23
og23
Yes. Make it VF style throw breaks and make it so counter throws are unbreakable. Everyone wins
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G
Giannola
Unbreakable throws are fine.
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Lulu
Lulu
@og23
I love it !!!

Now we just need to do something about those sit down stuns and we're golden !!! :)
Russian-chiropractic19
Russian-chiropractic19
Grapplers are hardly dominating the game as is I don't know why we even need to nerf them. seriously how many times have you actually lost to a command throw in neutral?
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Lulu
Lulu
@Russian-chiropractic19
I feel your pain buddy. But for the sake of increasing the game's Strategy then we gotta be willing to hurt the ones we love. ;)
Sotherius
Sotherius
we don't add things just to make the game more deep, you have to think of balance, and how this works with the game core mechanics. You can escape neutral throws, you can escape combo throws, and if you're pressing an attack button, you're not getting grabbed out of it. DOA doesn't suit in any way adding command throw breaks for no reason other than just making it harder to land it.
Lulu
Lulu
Depth & Balance aren't mutually exclusive.

Besides I didn't suggest Breakable Command Throws to make the game arbitrarily more difficult. Thats what Stagger Escaping is for. ;)
Sotherius
Sotherius
yeah, they aren't, but giving the possibility of breaking any throw in DOA break entirely all the grappler characters to a point where they would be completely worthless.
Lulu
Lulu
Exactly... now that we know what the consequences of what such a change would do.... then all thats left is to create edge cases where that mechanic doesn't apply and then compensate the Grapplers with other advantages..... you know.... Balancing.
Russian-chiropractic19
Russian-chiropractic19
compensate them with what? better strikes so they lose their playstyle or how about more damage which i can't possibly see happening.

throw breaks don't increase depth because there is no intelligent way to use them you either succeed or you don't and if you don't then the grappler gets NOTHING extra just the damage he was owed in the first place for risking a counter hit.
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Russian-chiropractic19
Russian-chiropractic19
before we do anything about the non-problem of throws how about we fix the dam hold system first. the only holds that deserve that hi-counter damage are advance holds and yet i constantly do less damage than my average panic holds.
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Lulu
Lulu
@Russian-chiropractic19
Actually the VF Throw Break Mechanic does add some depth in the exchanges, DoA has already borrowed a few mechanics from VF. A few more wouldn't.

as for Compensating the Grapplers, Obviously we wouldn't use anything Strike related. Theres plenty of time to come up with a Solution. :)
Russian-chiropractic19
Russian-chiropractic19
the depth comes from neutral and side throw breaks. command throws are just a guessing game and they're rarely used as a result because they have a chance to fail even if the thrower does everything right. That's like having the random chance that an opponent will just drop out of juggle.
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Lulu
Lulu
You just described pretty much every fighting game.
Russian-chiropractic19
Russian-chiropractic19
Yeah I know and it's why I'm so against it we've seen numerous times what that system does to grapplers and I don't want that happening to DOA.
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Lulu
Lulu
LoL..... there's no need to be Afraid of change.

Besides you don't have to worry. Team Ninja would never do that.
og23
og23
Umm, what fighting game are you playing @Russian-chiropractic19 ? Seriously, in what fighting game are command throws barely used? It's not Tekken, it's not Virtua Fighter, it's not Soul Calibur. It's not even Blazblue, where you have 13 frames to break a throw, and if you purple throw someone with a command grab, your unbreakable command grab becomes breakable for 26 frames.
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