In general: All standard i5/i7/i10/i12 throws would be breakable from neutral or advantage. Counter throws could be broken too. Hi-counter throws would be unbreakable, including HiC i4/i5 neutral throws (which ironically can be broken in DOA5LR's current form), and throw punishment would be unbreakable if an opponent is at the appropriate negative frames (eg. i7 on -8 or worse).