Free Step Dodge

Lulu
Lulu
LoL... and when I bitch about it people say I'm just stupid.

I wish Capcom would just grow a spine and fix it themselves.
Camel with 2 thumbs
Camel with 2 thumbs
The fix would be less leniency, but in this new age of "let's make fighting games for every1", it's unlikely. Plus this has been a thing since 2009, ppl have gotten used to it and it's just part of the meta now
Brute
Brute
If it were about making them more accessible, they would just change the Super input entirely. Ex: you have one punch button instead of three, and the move changes depending on directional input. Now you have four free buttons to assign to Supers, Ex moves, V-skill and V-Trigger.
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Brute
Brute
But that's far too logical for a 2D fighter dev. to fathom. So instead they bumble about arbitrarily with no fucking clue what they're doing and retain their audience thanks solely to brand loyalty.
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Camel with 2 thumbs
Camel with 2 thumbs
Getting rid of 4 buttons might be too much. I don't mind having 6 buttons to work with , they just need to be smart with how they implement them when it comes to this type of stuff.
Camel with 2 thumbs
Camel with 2 thumbs
I'd prefer if capcom did 1 of 2 things, go to examu fighter route and make super inputs dedicated to 2 very specific buttons so it's impossible to get super by accident
Camel with 2 thumbs
Camel with 2 thumbs
Or go the arc system, snk fighter route and make supers a motion that s highly unlikely that you'll mash out (half circle backward qrt circle foward motion comes to mind)
Brute
Brute
Under my proposed system you would still be working with six buttons. They would simply be intelligently mapped rather than deliberately separated to give an artificial illusion of depth. When my "heavy punch" button is dedicated solely to kicks, it's a pretty good indication that you fucked up your control scheme.
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Lulu
Lulu
I actually made Brute's Suggestion in the KI Forums about a week ago.

You could just reduce the number of Buttons needed by Normals and make them command Normals.... this is essentially what NRS Games do...
Then you have more room for Specials and Other Macros.
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Lulu
Lulu
Funny enough they denied it.... but atleast they were cool about it.

I did the same thing here and got nothing but Face Palm replies....
Camel with 2 thumbs
Camel with 2 thumbs
so something similar to smash were you have 2 attack buttons but due to tilts, smashes, and aerials, your 2 attack buttons give you a plethora of offensive options, and the rest of the buttons are for stuff like garuding, throwing, etc. well, smash made it work, games inspired by smash make it work, so yeah, not a bad idea
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