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  1. lawgamer

    Kokoro General Thoughts/ Ideas

    Thanks for your advice! But do you really think her low game is strong? No tracking sweep and d+H+K is negative on hit... This move got my preassure killed a lot of times :(
  2. lawgamer

    Kokoro General Thoughts/ Ideas

    Guys, could you give me a clue about one thing: What's the point of Kokoro as a character? I mean, everybody got something going on for them. Bass is awfully slow but has a vortex and hits like a bus, Helena can stance/crouch through everything, Leifang has great holds, etc. As for Kokoro, I...
  3. lawgamer

    DoA6: Bass' combos into vortex?

    That must be it. I've become too rusty and screw up the timing (returning to neutral part). Tried to use P+K before the ground throw too - doesn't work for me. Thanks a lot. Gotta get more practice! :)
  4. lawgamer

    DoA6: Bass' combos into vortex?

    Hello, guys. As far as I can tell, Bass' juggles into ground pick up mostly remain the same ftom DoA5 LR (aside from back throw). But there's still a lot of labbing ahead for me! Could you share your findings here? 1) What are the best way to get the vortex (ground pick up or frame advantage)...
  5. lawgamer

    Need some juggling help

    Ok, I didn't know that, thanks. Thought that :6: :6: :3_: shortens the amount of frames needed for "while crouching" state. But I still don't get it. Why should I input the whole thing then? Why just pressing :3_: during previous move doesn't work?
  6. lawgamer

    Need some juggling help

    1) :3_::P: is a great juggle filler. The fastest input method during a combo would be :6::6::3::P:. But even when I input dash and then :3::P:, I often get the usual :3::P: - not useful at all. What am I doing wrong? 2) :4::4::P::pause::P:... The :P: after launch either hits perfectly high, or...
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