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    DOA5U Helena Combo Thread

    Ok... quick question... Has anybody messed with 7pkk as a juggler? Because I found a stronger CB juggle on Lights and a different one for Mids. blahblahblah CB 66p 7pkk 33p4p - On Lightweights it does roughly 5 points more damage and still PFT situation. Mid version is basically the same...
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    Dead or Alive 5 Ultimate: Helena

    Yeah, I thought that was pretty dumb as well... You say that her neutral game is better, expect on block... All someone needs to do IS block... She now has like a grand total of *counts on one hand* TWO SAFE MOVES?!? Her Guard Break, which is even MORE useless now, a whopping +2 standing, and...
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    Hidden Changes?

    Yea, that was kind of my point. Why nerf/change something as meaningless as that? It makes me curious to see what else they secretly changed. But seriously, why change something as useless as that? It's not a buff or a nerf for anybody, it's a waste of time.
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    Hidden Changes?

    It no longer low crushes, like at all! I mean, it was pretty damn useless to crush lows with that, as most lows also high crush. But it got me thinking, "what else did they change?" Like, I don't remember p+k p ground bouncing enough to get anything off of. On normal hit, anyways.
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    Hidden Changes?

    Has anyone noticed anything... I dunno... Strange about :8: :k:??
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    Helena 1.03 Changes

    I don't believe so, it's considered a faint stun. I've had it happen a handful of times and nobody has ever countered out of it. If you notice it, and don't think you can react in time to launch, you might want to try doing BT 1P, if it hits them standing you extend the stun and start a mix up...
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    Helena 1.04

    Ok, since I do not have the PS3 version, I would like to ask for some testing by someone, anyone honeslty. I rememer them mentioning patching Helena's 3KK, because the stun it caused was supposed to be invincible halfway through it, preventing the Critical Stun loops. Jann Lee's 6 F+K causes...
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    Helena 1.03 Changes

    It's almost like the CB stun, if you don't hit them they fall down face first. It tends to happen when someone sticks a hitbox into BKO 6P4P. It's incredibly unpredictable, but I tend to BT 4P most of the time anyways, so 4PK launches for me regardless. BT 4PK, the kick is hard to see coming and...
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    Helena 1.03 Changes

    This!! This is why I hate that people want to keep the BS Slow Escape glitch. So it can benefit the strongest characters which can already get so much more guaranteed damage than someone like Helena it's stupid, plus stuns that "are supposed to be invincible, so we're removing them from Helena."...
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    Best moves to use after pseudo-forced tech on open space

    I really wish she had one more directional BKO input, like Christie has. Helena has :2: :p+k: and :1: :P+K:, :2: goes straight down in place, and :1: steps back a little bit. I really wish they added a :3: :p+k: step forward BKO transition, which would eliminate the need to dash in like that...
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    Helena's guard break game question

    The reason people don't use them often, is because they're trying to be on the offense at all times. Which isn't bad, it's where Helena thrives. Putting her on defense hurts her so bad, even if she has great tools to compensate, it's more situational than most people prefer. I use her :6: :6...
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    Quick question.

    Best advice? Don't rely on get up kicks... Like ever... As for actually answering your question, anything you want really, you can go for more stuns, launch immediately or apply pressure and attempt to throw. It's your call, just don't be predictable.
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    Absolute Guarenteed Attack?

    That is called a natural combo, and not what he meant. He meant stuns or throws where the opponent is guaranteed to get hit by certain follow-ups. Examples have been given, and I can give more: Helena's :214::H+P: guarantees :6: :P: :P:, there is no avoiding this if I choose to use it.
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    Helena's needed improvements

    Helena :9: :K: is actually terrible, in my experience... The second hit can still be held out of, both avoiding the launch and punishing her to high hell because of it. :7: :K: generally gives a better launch, and a stronger juggle on CH and still leads into the pseudo-force tech situation...
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    Combo How-to's with Helena Douglas Episode 1 by GIACDOTCOM

    I really wish people would stop posting combos that only work on normal hit... They so rarely occur, you will much MUCH more often launch with :6: :K: than stun with it. Also, I'm sorry, if you're going to make a video for a character, make sure the annotations for the moves are correct...
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    Anti-Helena strats "What happened to all that spirit you had a moment ago?"

    I totally disagree with the first sentence, lag hurts me more using Helena than any other character. I'd perfer to use Ayane, Kokoro or Hitomi in situations of heavy lag. Reason is, Helena uses a hefty helping of free-canceling in her combos and stun game in general. Lag DESTROYS her because of...
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