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  1. EternalMelody

    Overall, Dead or Alive 6 is a hard game?

    It does have it's own unique kind of difficulty. Execution is easy in DOA. But juggles are short, and you can hold out of a stun. Those two factors contribute to faster turnovers compared to other fighting games. It should get easier when they patch lobby match mode in. With that you can...
  2. EternalMelody

    Frame Data

    Thanks. Here is the SCVHandbook source for starters: https://github.com/EternalMelody/SCVHandbook Though I think we should fork it instead of updating that one. The data is in the html files in /assets/ The code itself needs to be updated as well to match the updated assets.
  3. EternalMelody

    Availability: MF: 2PM-3AM. TWR: 8PM-3AM

    Availability: MF: 2PM-3AM. TWR: 8PM-3AM
  4. EternalMelody

    Need people to play online (PSN)

    Is this basically the PSN thread? If so then add me. PSN: EternalMelody Availability: Monday, Weekends. Location: San Jose, California
  5. EternalMelody

    Frame Data

    Hello. I'd appreciate it if someone would let me know when we have complete frame data for DoA5 Ultimate. I'd like to put together an Android app just like this one: https://play.google.com/store/apps/details?id=com.mario.scvhandbook
  6. EternalMelody

    New to FSD? Introduce yourself here.

    Hello FreeStepDodge.com, EternalMelody from Florida here. Looking forward to learn from the vets here. And to spar with the other newbies. I use Mila and Leifang. I'm available on PSN on evenings and weekends. :) I'm currently just an online player though one day I hope I can travel.
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