There is nothing inherently wrong with the SSA mechanic; the flaws are the characters. Every character is viable in this game, it is just some characters require more effort compared to other characters. As an Eliot main I must speak on this feature. I am by no means taking shots at anyone who mains Hitomi, however if we are being honest I am surprised she is not the most used character in the game right now. Constant reset pressure, several tracking moves that can easily blow up the SSA mechanic, and to top it all off her 2H+K also shuts the player down. These are all different ways that Hitomi can blow an opponent up, so it's pick your poison. Whereas someone like Eliot, Kokoro, and Marie Rose are forced to play one way and one way only. We are forced to wait until the opponent either makes a mistake, or try to bait people. There are a few exceptional players that are able to adapt and compete (online) with characters like Eliot, Kokoro, etc. This was stated earlier in the thread, but I will reiterate. Eliot's tracking moves; 4K, S, and H+K. Three moves that are slow, unsafe, and after a while they become predictable. Hell; his 2H+K does not even track. The SSA mechanic I don't expect everyone to have issues with the SSA mechanic; especially if their main character has the resources to counter it.