WAZAAAAA
Well-Known Member
Strange glitches can happen when you trade attacks and do stuff at the same time in various fighting games, DOA is no exception. Here's an overview of them.
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YOU HAVE NO IDEA WHAT TO EXPECTDamn I wish I could watch the video.....
Does it have the "Slow Mo Effect" Glitch ?
No, we need more 1 hour and 52 minutes long Ayane combo videos instead. j/kWas this really necessary for the front page?
No, we need more 1 hour and 52 minutes long Ayane combo videos instead. j/k
Thank you @Mr. Wah. To be honest, if I were one of the developers, of all those bugs the only thing I would bother to fix would be the throws randomness, making both throws whiff would be a simple solution.
I hate doing the whole call out thing, but I honestly have to do this just this once:
Syirine
"Why would anyone want to play this competitively after watching this."
"Apparently never watch the beginning of the video stating ALL fighting games have glitches in them(which they do) and the glitches and system bugs aren't even gamebreaking past the Double K.O. for both players at match point(which is already rare as hell enough getting it at all)"
As someone stated in the comment section, there is already bugs for Tekken 7 so it's hilarious how in the end people will still use videos to simply inform the bugs of pushing an engine to it's limit as a platform for why this game shouldn't be competitive...
I wouldn't recommend my solution either, it's just the first cheap fix I could think of, which is still better than the randomness.I wouldn't recommend that solution. I think random should be determined by last resort honestly, but there should be multiple layers of checks and balances. I don't think both players whiffing the animation would lead to a better result from both a visual and a gameplay perspective.
It should be said that you weren't the first to bring up the throw connection randomness, and it appears actually that they did improve it most likely in Ultimate or Last Round since I believe @d3v reported that in Vanilla it was just random regardless of throw startup speed.
Virtua Fighter for example has it's double-hit system go through the following checks:
The attack with the higher damage wins.
If both attacks do the same damage, then the attack with the slower execution wins.
If the damage and execution are the same, then the player with 50 points less than their opponent wins.
If a player doesn't have 50 points less than their opponent, the double hit occurs or in the case of throws is randomly decided.
Never seen beforeWhen has there ever been a "1 hour and 52 minutes long Ayane combo video" on the Front Page before?
Nah I'm ok with having bothThis would be better reserved as a Media Section post (which it is).
True, same applies to command throws in SFIV and 3rd StrikeOn a related note, random winner on throw trade has, I believe, been used in other fighting games as well in situations where there is no tech possible. For example, if two air throws trade in SFIV, you will also get a random winner (as SFIV has no air techs). It just seems to be a legacy thing that devs have been using for some time now.
That was really interesting wow >_> I've never encountered any of these besides the double ko thing, but doesn't the person who wins the double ko always the person who's been winning tho? or player 1 if it's new set of games? I feel like I remember it being that.
I laughed pretty hard at the Helena and Tina trip thing, I'm gonna have to try that with a friend someday.
Was this really necessary for the front page?
It's just when I visit FSD, it doesn't really leave a good impression of the game if I end up seeing a Front Page post that, quite frankly, makes the game look bad. This would be better reserved as a Media Section post (which it is).