Lulu
Well-Known Member
Introduction.
I don't even know why I'm making a stance breakdown for Jacky..... theres nothing complicated about it compared someone like Sarah or Ayane.
But anyway.... here it it is in all its Slippery Glory !!!
Oh before you continue you want to Get Started on The Guide on how to actually use Jacky....... you can also get his Advantaged and Disadvantage Frame Data.
Slide Shuffle Cancel ()
Side Slide Shuffle Cancel
Despite what it may seem like.... this move has no Side Stepping Properties.... which might explain why theres no raw way to perform it, it is safe in most of the strings its used in but I wouldn't recommend using it too much on block since he has a very predictable one two punch move out of it... its nice if you want use to move around your opponent every now and then.
A Few Things To Note.
As you can see, the command for Jacky's Slide Shuffle Cancel is and not.... that means you can dial it in with the rest of the string. For example you can input all at once and the slide shuffle will still come out.....
But just because you can, it doesn't mean you should.... don't get into the habbit of using completed strings when you don't need to.
The Follow Up Interval for most of the Slide Shuffle Cancels is different for some strings.... for instance, the follow up window for is 5 Frames after its initiated but the Follow Up Window for is 11 Frames after the Slide Cancel is Initiated, it seems like its only purpose is for Parrying Mid Punches.... because by the time 11 Frames has past you lose your advantage... I'm wondering if I should include the Follow Up Windows for each cancel....
I don't even know why I'm making a stance breakdown for Jacky..... theres nothing complicated about it compared someone like Sarah or Ayane.
But anyway.... here it it is in all its Slippery Glory !!!
Oh before you continue you want to Get Started on The Guide on how to actually use Jacky....... you can also get his Advantaged and Disadvantage Frame Data.
Slide Shuffle Cancel ()
1. Double Punch Slash Kick
(Dis)Advantage On Block/On Hit: (-1/+40)
Recovery Difference: +9
Notes:
2. Combo Smash Back Knuckle SpinRecovery Difference: +9
Notes:
(Needs Further Testing)
3. Middle Smash Back Knuckle Spin
(Needs Further Testing)
4. Smash Straight Jab
(Dis)Advantage On Block/On Hit: (-9/+25)
Recovery Difference: -3
Notes:
5. Slant Back KnuckleRecovery Difference: -3
Notes:
(Dis)Advantage On Block/On Hit: (+0/-5)
Recovery Difference: +5
Notes:
6. Spin Kick ComboRecovery Difference: +5
Notes:
(Dis)Advantage On Block/On Hit: (-6/+37)
Recovery Difference: +3
Notes:
7. Beat Spin KickRecovery Difference: +3
Notes:
(Dis)Advantage On Block/On Hit: (-3/+37)
Recovery Difference:+6
Notes:
8. Switch Spin KickRecovery Difference:+6
Notes:
(Needs Further Testing)
9. Chopping Blow
(Dis)Advantage On Block/On Hit: (+6/+29)
Recovery Difference:+5
Notes:
10. Spinning KickRecovery Difference:+5
Notes:
(Dis)Advantage On Block/On Hit: (-2/+41)
Recovery Difference: +6
Notes:
11.BT Turn KickRecovery Difference: +6
Notes:
(Dis)Advantage On Block/On Hit: (+1/Launch)
Recovery Difference: +7
Notes:
12.BT Recovery Difference: +7
Notes:
13.SLS Step-in Low Crush(Dis)Advantage On Block/On Hit: (-10/+25)
Recovery Difference: +5
Notes:
Recovery Difference: +5
Notes:
Side Slide Shuffle Cancel
Despite what it may seem like.... this move has no Side Stepping Properties.... which might explain why theres no raw way to perform it, it is safe in most of the strings its used in but I wouldn't recommend using it too much on block since he has a very predictable one two punch move out of it... its nice if you want use to move around your opponent every now and then.
1./ Combo Smash Back Knuckle
(Dis)Advantage On Block/On Hit: (-6/+14/+19)
Recovery Difference: +0
True (Dis)Advantage: (-25~-29/-10/-1)
2./ Combo Back KnuckleRecovery Difference: +0
True (Dis)Advantage: (-25~-29/-10/-1)
(Dis)Advantage On Block/On Hit: (+0/+29)
Recovery Difference: +8
True (Dis)Advantage: (-22/+2/+2)
3./ Middle Smash Back KnuckleRecovery Difference: +8
True (Dis)Advantage: (-22/+2/+2)
(Dis)Advantage On Block/On Hit: (-6/+14)
Recovery Difference: +0
True (Dis)Advantage: (-25~-29/-10/-1)
4./ Back KnuckleRecovery Difference: +0
True (Dis)Advantage: (-25~-29/-10/-1)
(Dis)Advantage On Block/On Hit: (-2/+28)
Recovery Difference: +1
True (Dis)Advantage-22/+2/+2)
5./ Middle Kick JabRecovery Difference: +1
True (Dis)Advantage-22/+2/+2)
(Dis)Advantage On Block/On Hit: (-5/+29)
Recovery Difference: +3
True (Dis)Advantage: (-24/+2/+2)
6./ Chopping BlowRecovery Difference: +3
True (Dis)Advantage: (-24/+2/+2)
(Dis)Advantage On Block/On Hit: (+6/+29)
Recovery Difference: +5
True (Dis)Advantage: (-14/+1/+1)
7./ Dragon Combo 2Recovery Difference: +5
True (Dis)Advantage: (-14/+1/+1)
(Dis)Advantage On Block/On Hit: (-4/+28)
Recovery Difference: +1
True (Dis)Advantage: (-24/+1/+1)
Recovery Difference: +1
True (Dis)Advantage: (-24/+1/+1)
A Few Things To Note.
As you can see, the command for Jacky's Slide Shuffle Cancel is and not.... that means you can dial it in with the rest of the string. For example you can input all at once and the slide shuffle will still come out.....
But just because you can, it doesn't mean you should.... don't get into the habbit of using completed strings when you don't need to.
The Follow Up Interval for most of the Slide Shuffle Cancels is different for some strings.... for instance, the follow up window for is 5 Frames after its initiated but the Follow Up Window for is 11 Frames after the Slide Cancel is Initiated, it seems like its only purpose is for Parrying Mid Punches.... because by the time 11 Frames has past you lose your advantage... I'm wondering if I should include the Follow Up Windows for each cancel....
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