D.I.D. 8: Aftermath

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Scornwell

Active Member
I suggest everyone watch the stream of DID today and re-evaluate your stance on Helena.

Champion: EMP Crack Mamba
2nd place: MASTER
3rd place: ElectricfiedMann
4th place: Rikuto

5th place tie:
Sweet Revenge
Perfect Legend

7th place tie:
Vanessa LT3
Happy Medicine

9th place tie:
DRS MCZ NASHFAN
Bambiskit
Dallaz
Kingpin4life

13th place tie:
HPGod13
Sheba Baby
Immerw0lf
Wholio

17th place tie:
TBG Dizzho
Apocolypsedlm7
Lone Wolf
Neox
Chocolate Duck
 

DR2K

Well-Known Member
Don't bother.. These people have made up their minds.

So what great tools outside of guessing well did you see Electrified pull off?

A character sucking and being able to win are two different things. No one ever made the claim that she couldn't win. It's just much harder and requires more work, which Electrified and Mamba are doing. They're also taking advantage of the games early life and players lack of punishing.
 

DR2K

Well-Known Member
And the last match!
I understand the resentment over such major changes, but I feel like it's gone on a little too long. Helena has all the tools needed to hang with the big boys, and I think we'll get a sampling of that in tomorrow's finals...

Which tools would those be specifically? Emann/Mamba had to make more guesses and reads, + combos to win.

Master really doesn't know how to fight Helena(historically), so I'm expecting E.Mann or Mamba to win with Helena.
 

Chris Harris

Well-Known Member
So now the excuse is EVERYONE is bad and the early life of the game? You guys are so garbage at games you don't even understand it's not the guessing that's killing people. It's that the game thrives off of

1. Get stun
2. Do combo
3. Have to back off or guess wake up kick.

Helena eliminates 3 so she just continues the offense that most characters can do. If all the characters had a force tech like then all the matches would be that way. Sadly they don't, do little damage, or super specific.

However I'll let yall live in fairy land that ALL DOA players are garbage because they can't "punish" Helena.. . .smh
 

NightAntilli

Well-Known Member
So what great tools outside of guessing well did you see Electrified pull off?

A character sucking and being able to win are two different things. No one ever made the claim that she couldn't win. It's just much harder and requires more work, which Electrified and Mamba are doing. They're also taking advantage of the games early life and players lack of punishing.
Before I start, forgive my sarcastic tone, which you will encounter, but the whole Helena thing has gone way out of proportion and I'm getting sick of it. If you wish to reply, go ahead, but I can not guarantee that I will answer.

Let me ask you this first. What about E-Mann's Kokoro? What great tools did he use other than guessing well?

The whole 'guessing well' excuse is getting old. All matches have guessing. You fail to understand (or remember) that when a move is so-called safe, you still have guessing. If anything, more safe moves is the same amount of (if not more) guessing. You'd have to guess between either attacking from disadvantage to avoid a grab or crush something, sidestepping, blocking, or occasionally even grabbing (if the opponent has an OH).

You people should stop applying logic of other fighting games to DOA when the system is so different. There is no other game that uses this stun system, and with this system, being unsafe doesn't matter that much if you have a bunch of strings that you can mix up and have a bunch of delaying and free canceling to keep someone at a disadvantage, either a real or a mental one. Especially with the smaller hold window.
And you should stop looking at frame data on just block. Helena can get counter hits pretty easily because of the mixups and crushes. Like I said before, the only problem Helena has is getting the first stun in. After that, it's pretty much her game for the whole round. Does someone disagree with this? Have any footage to disprove this? Didn't think so. That does not sound like bottom tier to me.

He played by conditioning Rikuto and doing the opposite of what Rikuto was expecting. What tools he used? He used her 2F+K to crush Rikuto's highs, he used Bokuho a tons of times to crush a lot of things, he went low often so the tank roll wouldn't work and to keep pressure, he used forced wake-ups, her running low K attack, lots of delays and mixups, her grabs that give guaranteed damage, baiting moves.. Oh right I forgot.. That's all "guessing", which no other characters ever have to do, which is why Helena is so so bad... -.-

E-Mann plays Helena too. You think he wouldn't know what's unsafe or how to punish it? Why did E-Mann still have so much trouble against Mamba's Helena if she sucks so much and is so unsafe? How does your argument that they're taking advantage of lack of punishing hold water in this case when they both know the character very well? Oh right.. "Guessing"...

After answering the question I asked at the beginning, let's see how selective you are to downplay Helena. But hey, whatever. Now I'm gonna wait for people to tell me how wrong I am. So before that here's my final word:
Make sure to not believe a word I say. Helena is the new Brad Tier and that's final.

And oyeah.. In before "wtf is a mental disadvantage".
 

Raansu

Well-Known Member
Or we can just all agree that DoA will always have an issue with a poorly built core design and will never be as solid as other fighters.
 

MasterHavik

Well-Known Member
listen....i ain't no helena pro...but when you're so unsafe to a point that someone doesn't even need to throw punish you THAT is a problem...and all you got to rely on is just gimmicks and praying your opponent doesn't know how to fight her. Those are not "tools" to hand with the big boys. Those a gimmicks that you must use and abuse to get the W.
 

DR2K

Well-Known Member
Before I start, forgive my sarcastic tone, which you will encounter, but the whole Helena thing has gone way out of proportion and I'm getting sick of it. If you wish to reply, go ahead, but I can not guarantee that I will answer.


Well when the general response is, "she wins matches, nothing wrong with her at all!" . Completely ignoring her core problems. Like it's suddenly ok for her to be doing shit damage and having slow unsafe moves that some players are not punishing.

Let me ask you this first. What about E-Mann's Kokoro? What great tools did he use other than guessing well?

A low tier character is not one that can not win, it is just one that has to work harder to win. She was specifically designed this way and that's exactly how she plays.

What do you consider a low tier/weaker character in DOA5?
 

DR2K

Well-Known Member
Doesn't change the fact that the core design of the game is borked.

Yup this is become more apparant with play, I love DOA, but I just do not like the over reliance on guessing. Even character that play DOA5 have to play DOA4, just less.
 

P1naatt1ke1tt0

Active Member
Yup this is become more apparant with play, I love DOA, but I just do not like the over reliance on guessing. Even character that play DOA5 have to play DOA4, just less.

I don't like the way people use the word "guess" in these forums. It makes DOA sound like a random game, comparable to, say, slots in a casino. In reality with good players those guesses are educated, so the game compares better to poker, where skill is more important than luck.
 

DR2K

Well-Known Member
I don't like the way people use the word "guess" in these forums. It makes DOA sound like a random game, comparable to, say, slots in a casino. In reality with good players those guesses are educated, so the game compares better to poker, where skill is more important than luck.

Well it's as close to slots in a casino as a fighting game can get.
 

TRI Mike

Well-Known Member
I don't think any of what Emann and Jeremy did today change the fact that Helena is most likely the worst character in the game. She can win, I do it all the time online, so does DR2K and I bet Bryan would kick all of our asses with her. The game's been out for more than a month and no one is still used to punish, crush and react.

It's really lame that DR2K, Bryan and I have to keep explaining these things in this site. Helena IS bad, she lost 80% of her good shit from DOA4 and is probably the only character (aside from Hayate it seems) that suffered from this, because everyone else gained insane tools, like Koko's sit-downs, Fang's godlike defense, Bass' pick-ups, etc. Her damage is laughable, 95% of her strings are -9 or worse, BKO duck doesn't go under all mids anymore and is slower, she's slower overall, has little to no access to unholdable stuns and even if you CB with her the most you'll get is ~120 damage in counter-strike (Tina and other characters get 150+ from most CB combos).

People are just constantly falling for her stuns and letting themselves get launched by 9K. I'm 100% sure that if the game stays the way it is now, Helena will eventually be accepted as the worst character in DOA5.
 

MasterHavik

Well-Known Member
Yup this is become more apparant with play, I love DOA, but I just do not like the over reliance on guessing. Even character that play DOA5 have to play DOA4, just less.
Uh....Mila, Rig, Bayman, Tina, Bass, and a few more don't play DOA 4 in this game.
 
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