Allan Paris
Well-Known Member
For you.
i lold when you did that, truly a technique from the gods.I'm all for that stupid ass kick becoming holdable again. It was a bitch to deal with lol.
And we were both playing relatively safe, all things considered, though I'm going to re-iterate Rikuto's point that neither of us were really trying all that hard to showcase 'high-level play,' though it may have seemed that way to a casual. There were more than a few matches that devolved into spamming Power Blows back and forth to see who could shame who the most. Also, punch punch grab, or the ultimate technique punch grab...those happened a lot. See also: run from all the way across the screen and grab. Epic through and through.
Well, if there's one thing I've noticed about the SS in DOA5, is that you will have to be careful with it just like countering because if I'm not mistaken throws track and they result in High Counter Throw status. So I'm gonna have to be extra careful against good grappler players. The moment I saw Tina wipe out nearly half of Bayman's health with ONE grab because of the High counter status >_> I knew then, grapplers are NO joke anymore.seems a bit unfair that everybody can do a PPT but not everybody has options to counteract it effectively, besides just gunning your opponent down whenever he delays anything, which would be stupid. oh well, DOA6 should fix that lol.
I really wanna see what SS can do in high level play. I always advocate for mobility in my FGs, which is why i prefer KOF over SF so much... or pretty much ANY FG that gives me good mobility. Currently SS is a very underused mechanic and im hoping its cuz SS potential is still untapped, and not cuz it just plain sucks. i have seen a FEW instances where some good play came off a random SS. These are enough to give me hope, but not enough to remove the cloud of doubt still hanging over the mechanic
that heavy damage filled my heart with joy. I love tina to bits, and that kinda damage is just the cherry on top of a cake that is made of cherries. im pretty sure its going to get scaled down a bit, but that does not mean grapplers are gonna be any less threatening now. the game is markedly less hold-intensive as far as I can tell. that means more blocking, which means more opportunities for grapplers. im hoping Leifang, Elliot and Gen Fu get a few new tools to mess around with as well. they are not strictly grapplers though - more of a balance type, focused on a straightforward yet deeply strategic offense... its pretty hard for me to define actually, but you should know what im talking about lol.Well, if there's one thing I've noticed about the SS in DOA5, is that you will have to be careful with it just like countering because if I'm not mistaken throws track and they result in High Counter Throw status. So I'm gonna have to be extra careful against good grappler players. The moment I saw Tina wipe out nearly half of Bayman's health with ONE grab because of the High counter status >_> I knew then, grapplers are NO joke anymore.
lol Yup I get what your saying. I don't know why, but characters like Gen Fu and Eliot(their styles) are very solid and seem like they would push out heavy damage. They remind me of Earth Benders from Avatar lol. Lots of heavy palms thrusts that would flatten an opponent. It makes me think these characters will have easy access to the Critical Burst system. I can already think a lot of moves that could easily turn into their CB move.that heavy damage filled my heart with joy. I love tina to bits, and that kinda damage is just the cherry on top of a cake that is made of cherries. im pretty sure its going to get scaled down a bit, but that does not mean grapplers are gonna be any less threatening now. the game is markedly less hold-intensive as far as I can tell. that means more blocking, which means more opportunities for grapplers. im hoping Leifang, Elliot and Gen Fu get a few new tools to mess around with as well. they are not strictly grapplers though - more of a balance type, focused on a straightforward yet deeply strategic offense... its pretty hard for me to define actually, but you should know what im talking about lol.