DOA3 Counter attack Table (frame data)
alot of people talk about all the different methods of counter attacking in dead or alive 3, but no one realy discuss how or what are the exact frames needed to get guranteed counter attacks. Here is the listing on getting Guranteed attacks and throw.
REGULAR CHARACTERS THROWS:
High Regular throw (RT)
Regular high throw-guranteed frame advantage required = 6 frames
Command high throw(CT)
Command high throw- Guaranteed frame advantage = 7 frames
Low throw(LT)
Low throw-guranteed frame advantage 4 frames
GRAPPLING CHARACTERS THROWS:
High Regular throw (GRT)
Regular high throw-guranteed frame advantage required = 4 frames
Command high throw(GCT)
Command high throw- Guaranteed frame advantage = 5 frames
Low throw(GLT)
Low throw-guranteed frame advantage 2-3 frames
ATTACKS:
Fast punch(FP)
Zack, Kasumi, Christie, punch guranteed frame advantaged required = 11 frames
Fast Medium punch(FMP)
Jann lee, Lei fang, Ayane, Hitomi, Genfu, hayabusa and hayate- Guranteed Frame advantage required = 12 frames
Slow medium punch(SMP)
Tina, Leon, bayman, and Helena- Guranteed frame advantage required-13 frames
Slow punch(SP)
All characters punch guranteed- frame advantage required =15 frames
Elbow(E)
Fast attacks like kasumi and Hayabusa's elbow-guranteed frame advantage required = 13 frames
Elbow+(E+)
(Elbows) with slightly larger execution-guranteed frame advantage required = 14~21 frames.
Knee(K)
Basic knee and similar speed attacks- guranteed frame advanted required =16~17 frames
Knee+(K+)
Slow powerfull attacks- guranteed frame advantage required = 18 frames and up
alot of people talk about all the different methods of counter attacking in dead or alive 3, but no one realy discuss how or what are the exact frames needed to get guranteed counter attacks. Here is the listing on getting Guranteed attacks and throw.
REGULAR CHARACTERS THROWS:
High Regular throw (RT)
Regular high throw-guranteed frame advantage required = 6 frames
Command high throw(CT)
Command high throw- Guaranteed frame advantage = 7 frames
Low throw(LT)
Low throw-guranteed frame advantage 4 frames
GRAPPLING CHARACTERS THROWS:
High Regular throw (GRT)
Regular high throw-guranteed frame advantage required = 4 frames
Command high throw(GCT)
Command high throw- Guaranteed frame advantage = 5 frames
Low throw(GLT)
Low throw-guranteed frame advantage 2-3 frames
ATTACKS:
Fast punch(FP)
Zack, Kasumi, Christie, punch guranteed frame advantaged required = 11 frames
Fast Medium punch(FMP)
Jann lee, Lei fang, Ayane, Hitomi, Genfu, hayabusa and hayate- Guranteed Frame advantage required = 12 frames
Slow medium punch(SMP)
Tina, Leon, bayman, and Helena- Guranteed frame advantage required-13 frames
Slow punch(SP)
All characters punch guranteed- frame advantage required =15 frames
Elbow(E)
Fast attacks like kasumi and Hayabusa's elbow-guranteed frame advantage required = 13 frames
Elbow+(E+)
(Elbows) with slightly larger execution-guranteed frame advantage required = 14~21 frames.
Knee(K)
Basic knee and similar speed attacks- guranteed frame advanted required =16~17 frames
Knee+(K+)
Slow powerfull attacks- guranteed frame advantage required = 18 frames and up