:kasumi
9:F High and Mid Punch and Kick Parry.
3:F low Parry Punch and Kick
* she receives no type of frame advantage from these parries except for the 5 frames to take to turn around.and your opponent may not even turn around and may just crouch.
F mid hold Kick launcher- she recieves 30 pts off the bat and She can get well over the max of 60pts(with a juggle) that a Hold can produce, however, for good amount of Extra damage, she needs that high counter.
:hayabusa
F High hold Punch - He recieves 30 pts off the bat, He can do over the max of 60 pts with this launhing hold by doing a juggle.
F Mid hold Punch- He recieves 30 pts off the bat, but Its better to just Do the regular Izuna Drop
F Low hold Punch -He recieves 30 pts off the bat, He can do over the max of 60 pts with this lauching hold by doing a juggle.
:hitomi
F Mid hold Kick launcher, she gets 30 pts off the bat, she can barely go past the max of 60pts when used with a juggle, but more damage is tacked on when opponent is knocked against the wall or through a stage break.
F - Low hold Kick. She gets 30 pts off the bat, She recieves a 10 frame advantage, but thats only enough to Force a mixup, she has no guaranteed attack from this set up.
:genfu
9:F High/mid parry Punch + 16 frame advantage, thats enough to guarantee an attack, but no launcher is possible, however, when done against the wall, a wall crumple is possible which may lead to alot more damage.
9:F High/mid parry Kick + 17 frame advantage, thats enough to guarantee an attack, but no launcher is possible, however, when done against the wall, a wall crumple is possible which may lead to alot more damage.
3:F Low parry Punch + 16 frame advantage, thats enough to guarantee an attack, but no launcher is possible, however, when done against the wall, a wall crumple is possible which may lead to alot more damage.
3:F Low parry Kick + 16 frame advantage, thats enough to guarantee an attack, but no launcher is possible, however, when done against the wall, a wall crumple is possible which may lead to alot more damage.
:jann
F High hold Kick he recieves 33 points off the bat,+24 frame advantage thats enough to guarantee an attack, but no launcher is possible, however, when done against the wall, a wall crumple is possible which may lead to alot more damage.
F Mid Hold Punch he recieves 20 points off the bat +24 frame advantage thats enough to guarantee an attack, but no launcher is possible, however, when done against the wall, a wall crumple is possible which may lead to alot more damage.
:lei
F Mid hold Kick- +15 frame advantage she recieves a guaranteed Combo from this which is can lead to more than the max of 60pts from a regular hold.
6:F advanced Mid hold Kick. She gets 20pts off the bat +15 frame advantage she recieves a guaranteed Combo from this which is can lead to more than the max of 60pts from a regular hold.
9:F High/mid Parry Punch and Kick + 16, frame advantage thats enough to guarantee an attack, but no launcher is possible, however, when done against the wall, a wall crumple is possible which may lead to alot more damage.
3:F Low Pary Punch and Kick + 16, frame advantage thats enough to guarantee an attack, but no launcher is possible, however, when done against the wall, a wall crumple is possible which may lead to alot more damage.
:christie
F low hold Punch She recieves 30pts off the bat and launches her opponent. She can get over the 60pt max normal holds do.
:hayate
f Mid hold Kick He receives 30pts off the bat and it launches, it can go past the 60pt max of regular holds.
:ayane
f Mid hold Kick she recieves 30pts off the bat and it launches, it can go past the 60pt max of regular holds.
9:F High and Mid Punch and Kick Parry.
3:F low Parry Punch and Kick
* she receives no type of frame advantage from these parries except for the 5 frames to take to turn around.and your opponent may not even turn around and may just crouch.
F mid hold Kick launcher- she recieves 30 pts off the bat and She can get well over the max of 60pts(with a juggle) that a Hold can produce, however, for good amount of Extra damage, she needs that high counter.
:hayabusa
F High hold Punch - He recieves 30 pts off the bat, He can do over the max of 60 pts with this launhing hold by doing a juggle.
F Mid hold Punch- He recieves 30 pts off the bat, but Its better to just Do the regular Izuna Drop
F Low hold Punch -He recieves 30 pts off the bat, He can do over the max of 60 pts with this lauching hold by doing a juggle.
:hitomi
F Mid hold Kick launcher, she gets 30 pts off the bat, she can barely go past the max of 60pts when used with a juggle, but more damage is tacked on when opponent is knocked against the wall or through a stage break.
F - Low hold Kick. She gets 30 pts off the bat, She recieves a 10 frame advantage, but thats only enough to Force a mixup, she has no guaranteed attack from this set up.
:genfu
9:F High/mid parry Punch + 16 frame advantage, thats enough to guarantee an attack, but no launcher is possible, however, when done against the wall, a wall crumple is possible which may lead to alot more damage.
9:F High/mid parry Kick + 17 frame advantage, thats enough to guarantee an attack, but no launcher is possible, however, when done against the wall, a wall crumple is possible which may lead to alot more damage.
3:F Low parry Punch + 16 frame advantage, thats enough to guarantee an attack, but no launcher is possible, however, when done against the wall, a wall crumple is possible which may lead to alot more damage.
3:F Low parry Kick + 16 frame advantage, thats enough to guarantee an attack, but no launcher is possible, however, when done against the wall, a wall crumple is possible which may lead to alot more damage.
:jann
F High hold Kick he recieves 33 points off the bat,+24 frame advantage thats enough to guarantee an attack, but no launcher is possible, however, when done against the wall, a wall crumple is possible which may lead to alot more damage.
F Mid Hold Punch he recieves 20 points off the bat +24 frame advantage thats enough to guarantee an attack, but no launcher is possible, however, when done against the wall, a wall crumple is possible which may lead to alot more damage.
:lei
F Mid hold Kick- +15 frame advantage she recieves a guaranteed Combo from this which is can lead to more than the max of 60pts from a regular hold.
6:F advanced Mid hold Kick. She gets 20pts off the bat +15 frame advantage she recieves a guaranteed Combo from this which is can lead to more than the max of 60pts from a regular hold.
9:F High/mid Parry Punch and Kick + 16, frame advantage thats enough to guarantee an attack, but no launcher is possible, however, when done against the wall, a wall crumple is possible which may lead to alot more damage.
3:F Low Pary Punch and Kick + 16, frame advantage thats enough to guarantee an attack, but no launcher is possible, however, when done against the wall, a wall crumple is possible which may lead to alot more damage.
:christie
F low hold Punch She recieves 30pts off the bat and launches her opponent. She can get over the 60pt max normal holds do.
:hayate
f Mid hold Kick He receives 30pts off the bat and it launches, it can go past the 60pt max of regular holds.
:ayane
f Mid hold Kick she recieves 30pts off the bat and it launches, it can go past the 60pt max of regular holds.