Doa3 set up holds/parries

virtuaPAI

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:kasumi
:4:9:F High and Mid Punch and Kick Parry.
:4:3:F low Parry Punch and Kick
* she receives no type of frame advantage from these parries except for the 5 frames to take to turn around.and your opponent may not even turn around and may just crouch.
:4:F mid hold Kick launcher- she recieves 30 pts off the bat and She can get well over the max of 60pts(with a juggle) that a Hold can produce, however, for good amount of Extra damage, she needs that high counter.

:hayabusa

:7:F High hold Punch - He recieves 30 pts off the bat, He can do over the max of 60 pts with this launhing hold by doing a juggle.
:4:F Mid hold Punch- He recieves 30 pts off the bat, but Its better to just Do the regular Izuna Drop
:1:F Low hold Punch -He recieves 30 pts off the bat, He can do over the max of 60 pts with this lauching hold by doing a juggle.

:hitomi
:4:F Mid hold Kick launcher, she gets 30 pts off the bat, she can barely go past the max of 60pts when used with a juggle, but more damage is tacked on when opponent is knocked against the wall or through a stage break.

:1:F - Low hold Kick. She gets 30 pts off the bat, She recieves a 10 frame advantage, but thats only enough to Force a mixup, she has no guaranteed attack from this set up.


:genfu

:4:9:F High/mid parry Punch + 16 frame advantage, thats enough to guarantee an attack, but no launcher is possible, however, when done against the wall, a wall crumple is possible which may lead to alot more damage.
:4:9:F High/mid parry Kick + 17 frame advantage, thats enough to guarantee an attack, but no launcher is possible, however, when done against the wall, a wall crumple is possible which may lead to alot more damage.
:4:3:F Low parry Punch + 16 frame advantage, thats enough to guarantee an attack, but no launcher is possible, however, when done against the wall, a wall crumple is possible which may lead to alot more damage.

:4:3:F Low parry Kick + 16 frame advantage, thats enough to guarantee an attack, but no launcher is possible, however, when done against the wall, a wall crumple is possible which may lead to alot more damage.

:jann

:7:F High hold Kick he recieves 33 points off the bat,+24 frame advantage thats enough to guarantee an attack, but no launcher is possible, however, when done against the wall, a wall crumple is possible which may lead to alot more damage.
:4:F Mid Hold Punch he recieves 20 points off the bat +24 frame advantage thats enough to guarantee an attack, but no launcher is possible, however, when done against the wall, a wall crumple is possible which may lead to alot more damage.

:lei

:4:F Mid hold Kick- +15 frame advantage she recieves a guaranteed Combo from this which is can lead to more than the max of 60pts from a regular hold.

:4:6:F advanced Mid hold Kick. She gets 20pts off the bat +15 frame advantage she recieves a guaranteed Combo from this which is can lead to more than the max of 60pts from a regular hold.

:4:9:F High/mid Parry Punch and Kick + 16, frame advantage thats enough to guarantee an attack, but no launcher is possible, however, when done against the wall, a wall crumple is possible which may lead to alot more damage.

:4:3:F Low Pary Punch and Kick + 16, frame advantage thats enough to guarantee an attack, but no launcher is possible, however, when done against the wall, a wall crumple is possible which may lead to alot more damage.

:christie

:1:F low hold Punch She recieves 30pts off the bat and launches her opponent. She can get over the 60pt max normal holds do.

:hayate

:4:f Mid hold Kick He receives 30pts off the bat and it launches, it can go past the 60pt max of regular holds.

:ayane

:4:f Mid hold Kick she recieves 30pts off the bat and it launches, it can go past the 60pt max of regular holds.
 

grap3fruitman

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:Genfu:
:4::9::F: High/mid parry Punch + 16 frame advantage
:4::9::F: High/mid parry Kick + 17 frame advantage
:4::3::F: Low parry Punch + 16 frame advantage
:4::3::F: Low parry Kick + 16 frame advantage
I'm just playing theory fighter here but after these parries, Gen Fu's :3::3::P: is 15 initial frames which is also +10 on hit and leaves your opponent in a crouched-stunned (but unable to hold) state which guarantees a :1::F+P: which leaves your opponent back-turned and waiting to receive more damage.
 

virtuaPAI

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Throws are not guranteed during hit stuns done by the attacker.
 
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