what makes eliot good/bad in doa5u
I guess it all comes down to how you use him. Many people will pick him up for a couple of games, deem his moves too predictable with no obvious advantages and move on to the next character. It's true that he did lose some useful tools in 5 but he's still a viable character.
Just read what everyone said in this thread to get an idea of what he's gained/lost, but in addition to learning his mix-up game and utilizing his launcher (236T), the key to Eliot as DontForkWitMe said in another thread is his
instant 3P. It's a great refloater, helps extend any combo, and annoys your opponents to no end
(remember it's not the same as (hold
P). Many players (even Eliot mains) underestimate/forget/don't know the importance of i3P.