A little preamble, as a general guideline, you should never wake up kick against the ninjas because you'll probably die. Also, it says that you guys had a 1 bar connection, so don't beat yourself up too much. I'm a Phase 4 main, so hopefully I can help you
Make sure you read everything because there's some Helena tech below lol. I would advise caution when stagger escaping against Phase 4. All of her stuns are so deep that you won't get anywhere.
First Video
:07 You landed 214P, nice. I'm pretty sure 214P4P is guaranteed, so that would've led you into a deep stun where you could've done anything you want (this was the preferable option). You grabbed which whiffed, and then you grabbed again. That definitely tipped him off as to what you wanted to do, so he decided to abare and hit you. Be careful grabbing right away after you stun them, this would've been a great opportunity to start your offense.
:15 Be careful whiffing, that goes for everyone. Especially a negative move like 214P+K.
:29 BKO ducking at the beginning of the match is an excellent option. I wasn't aware that Phase 4's P+K was a true mid... Anyways, in that stun every move he did was a mid. First PP+K (The first P whiffed) P+K 3P. When P4 teleports, don't get flustered. If she does 3P Chifu, she still has the same options as if she was standing. Same with any other move leading into Chifu.
:38 That was a good bait. But, you picked the wrong grab. If you would've done 6T instead of 4T, you would been in a better situation since it would've wall hit and she wouldn't have been able to wakeup kick.
:46 Watch your advantage, in DOA anything NH is probably negative, and that includes Helena's 2K
:57 Watch your spacing and try not to whiff ever
:59 Assuming this was a good coincidence because of what you said. After 66K, Phase 4 only has three options from Tenfu. P, K, and T. You held K, P is also holdable, but there's always the threat of Tenfu T or Phase doing an empty 66K Tenfu into 236T or 33T, and that won't end well for you if it's HCH.
1:02 Bad choice to do 33PP over 33P4P. It would've led into Helena's PFT which leads into mixups.
1:04 Watch your spacing, you got hit here for it, even if it was only a tap.
1:06 After Phase 4's 1P, she can delay into 1PP so careful strike punishing that.
1:10 Watch your spacing
Second Video
:12 Good. Now you did handslaps and she's lying on the ground. Unless I know for sure that my opponent will tech, it is always good to do BKO 6P, even if they tech up because you'll still be at + frames. If you decide not to do BKO 6P or BKO 2K2, then you'll risk being thrown back into the wakeup game.
:15 That said, it's always satisfying to low hold wakeup kicks with Helena.
:17 Nice FT
:20 Careful with your wakeup option though. I would've gone with BKO 2K2 since it would've stunned him and kept him there. Doing 33PP was risky because he could've punished you, but got hit the second punch.
:21 You did 2P. Not ideal but I guess you can still make it work... but then you did 2P again. This could've been a mistake but if it wasn't you shouldn't do that ever again. Also, if you want to reset a situation with Helena, she has better options than 2P for strikes. You can do 6P4, 3PP4, and 2P. Granted, 2P would work well if you used it with their back to the wall because you could do 6T.
:22 Phase 4 is faster than Helena, so carefl
:27 Nice hold. Phase 4 mains (myself included) like to go for Chifu P when the opponent's back is to the wall since we get a nice wall combo.
:28 Chifu P can't be held, so you could've gotten a back throw or done a strike if you reacted faster, but you probably didn't realize that. It's okay since now you can be ready for next time.
:31 Like I said, wakeup kicks against ninjas is a big no-no. You could delay, however, and do it.
:37 ^
:36 and :38 See Tenfu options above
:45 P6P is - on block, but she also has P6PP, which is even more - on block. Sidestepping probably would've worked afterwards to avoid the threat of the second P or anything else
:46 Phase 4's 4P is literally d.e.a.t.h on block. You can punish a lot harder than that. 66T or 214T. Careful doing 5T since it's throw breakable. But good job punishing it at all. Not punishing Phase 4 will make her a nightmare.
:47 Probably wasn't a good idea to grab. You haven't trained this Phase 4 to block at all. You have to beat them up when they stand until they're too afraid to do anything when they get up.
:53 Be careful doing 1K outside of stun. It's - on NH.
:54 That was P6PP, so if you had blocked it you could've throw punished.
1:11 At R1F, you have to make sure you BKO duck immediately, and not enter BKO first, and then duck. You could've BKO 6P4P or BKO T'd him.
1:20 Phase 4 has a PFT after her 236 T. She can do 4P 66K Tenfu K or 6K 66K Tenfu K and the Tenfu K will tech you up. Don't let her force tech you by teching on your own and low(?) throw punishing Tenfu K.
1:27 Nice duck, but remember what I said about using 5T to punish.
1:34 Try not to ever do 33PP on block since it will get you throw punished.
1:35 Nice throw. I'm assuming that the second P of BKO 6PP didn't come out, but if you did that purposefully, then you should always go for the BKO 6PP.
1:37 You redeem yourself! Yay
1:42 I'm assuming you meant 33P4P