R4712-VR88
Active Member
Love the new aerial spins. (Ayane uppercuts Momiji in third video at 1:09)
Her 9K gives off that VF knockdown stun, so you can do a possible GUARANTEED 236P, or a small combo. If there is more of this, the game will be more diverse overall imo. We've got more guaranteed stuff now.
Now Zack's 8P needs to give off that stun as well...
Pai's 66H+K is back!! ^_^. Prepare to be wrecked.
had bigger guaranteed damage than that
I think her 9K already had guaranteed damage though. 9K (SD stun), BT 4P (Guaranteed), Juggle.
Well it was only a SD stun but I'm pretty sure the juggle damage would outweigh the 9K to 236P damage, assuming the multipliers work as expected on the flop animations.It didn't have guaranteed 236P after though did it? No seriously did it have a guaranteed 236P or did it whiff? I'm not sure, will check it out.
Copied and pasted, my ass... Where's my full threshold 1KK, 4H+K, 1K6PK?!?!!?!Ein looks extremely bland in DOA5U.. I was considering picking him up, but It looks like Jacky's going to take his place. I mean, TN wasn't kidding when they said they copied and pasted Ein which could be a problem.
Oi! Oi! Oi!Gotta love the enthusiasm in the crowd during the matches!
It may not be much harder. I believe it's purely cosmetic. I'm pretty sure people who paid attention to that stuff were getting slightly bored of the same relaunch animation for every move. Now there's a little more variety, and I hope there's more than this torpedoing shit.Are these launches that cause the opponent to spin meant to be good for something? Moves like Ayane's 3PP and 4P+K were easier to combo off of before but now they cause the spinning launch they appear harder to combo from.
What is the point in this?
For aesthetics most likely. Comboing from those sorts of juggles don't seem all that different from what they are now. I think the twirling looks kinda cool XDAre these launches that cause the opponent to spin meant to be good for something? Moves like Ayane's 3PP and 4P+K were easier to combo off of before but now they cause the spinning launch they appear harder to combo from.
What is the point in this?
You gotta admit though, these players seemed to miss juggles quite often on this specific juggle animation, and maybe I'm wrong but it seems the juggles they were trying were ones they appeared to be used to do.It may not be much harder. I believe it's purely cosmetic. I'm pretty sure people who paid attention to that stuff were getting slightly bored of the same relaunch animation for every move. Now there's a little more variety, and I hope there's more than this torpedoing shit.