human013
Well-Known Member
DOA already changed when DOA5 released so what you said does not apply.Yes but DOA can't be exactly the same forever cause what's the point to make "a new" game then ?
It changed and no one liked it. Btw there were super moves in DOA5 too.DOA needs to evolve or change a little bit, and kids love Super Moves in 2020 lol.
I do not know why you like meter so much or think it is necessary for DOA but it isn't and it shows in DOA6. There was nothing else to do with meter so they just tacked break holds and supers to it. Then they just tacked side step to it instead of fixing the issue. Just get rid of it instead of trying to find uses for it. Just because you can do something does not mean you should.
I don't know how this relates to anything at all. Just because you don't play DOA competitively or understand it, that makes it ok for TN to add shit mechanics to DOA? And it's fine because DOA is not ViRtUa FiGhTeR and KiNg Of FiGhTeRs??? That has got to be one of the dumbest reason I've ever seen. You can't just keep hiding behind the reputation of other games to support your claims about DOA. Start making some sense please.People act like DOA was always a very serious competiv and hardcore fighting game since 5LR... Like it's Virtua Fighter or The King of Fighters, it has never been the case.