System DOAO damage multipliers are terrible

WAZAAAAA

Well-Known Member
Just a reminder that damage multipliers in DOAO (and supposedly DOA2U) are arbitrarily stupid.

https://u.pomf.is/ktihqs.mp4

Three obscure multipliers are shown in this video:
1. Being hit low while guarding high, reduces damages (only on normal hit)
2. Being hit low while crouching, increases damage (only on normal hit)
3. Being hit shortly after a (certain?) deep stun ends, reduces damage

By mixing these, I managed to deal an incredible low punch that does 10 damage (divide it by 10 for DOA2U and it means 1 in DOA2U).
Shout-outs to receiving 3 different damages while being hit once in the air and various nonsense not included in this video but still present in all DOAs.
 
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ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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