Dragon Gunner set-ups

Discussion in 'Jann Lee' started by TRI Mike, Sep 1, 2012.

  1. TRI Mike Well-Known Member

    Location:
    Caracas, Venezuela.
    Main Character:
    Tina Armstrong
    Gamertag:
    TRI Mike
    3DS Friend Code:
    3308-4593-5435
    PSN ID:
    Abuelo_RPG
    Now that we know his DOA3 Gunner is back and it guarantees a 66K after it, I'd like to know if there are any other set-ups usable after a the successful throw. In open space, DG>66K doesn't seem to be a good set-up to go for guaranteed high damage because if there are no walls behind the opponent, 66K will simply leave them grounded a short distance away from Lee.

    So, are there any other possible strings available after the Dragon Gunner¿ What other uses could it have besides guaranteeing a cool wall combo¿
  2. TakedaZX Well-Known Member

    Location:
    Stratford, CT
    Main Character:
    Ryu Hayabusa
    PSN ID:
    InfernoZX5
    Uhhh. There's this punch combo, I think it's p6p, and then you play a bit of a stun game, but if I'm hearing it correctly, the combo is guaranteed. Watch Ryujin in the HIN tourney and you'll see him do it.
  3. Darth Lotonic X Member

    Main Character:
    Bass
    Gamertag:
    Darth Lotonic X
    It seemed that the timing was strict for P6P (Lopedo was missing it).

    Another option would be 6F+K into Dragon Stance. Also, in 2/3 you could get 4P(6P+K in 4) next to a wall if you wanted to go for more mix-ups.
    Chaos and TakedaZX like this.
  4. lopedo Active Member

    Gamertag:
    lopedo
    PSN ID:
    lopeeedo
    The timing is definitely more strict on it, which in my opinion is a good thing. If there is room for failure even on guaranteed moves in a fighter tells me the game is solid and requires practice, which is a good thing.
    Megawarrior and Chaos like this.
  5. Mr. Wah Owner

    Location:
    Columbia, MD
    Main Character:
    Mr. Strong
    Gamertag:
    Sorwah
    PSN ID:
    Sorwah
    Since 6P+K is a CB! now, it does Knockback on hit so that wouldn't be viable.
  6. Mr. Wah Owner

    Location:
    Columbia, MD
    Main Character:
    Mr. Strong
    Gamertag:
    Sorwah
    PSN ID:
    Sorwah
    The Dragon Gunner has been in since DOA++.

    It's the same only he has received his guaranteed damage back due to removing holds from throw and hold advantage.
  7. Jefffcore Well-Known Member

    Location:
    Mt. Pleasant, ON, Canada
    Main Character:
    Mila
    Gamertag:
    Jefffcore
    Jann doesn't have anything using :3::f:. Do you mean something else? Are you using a different button config?
  8. Chaos Well-Known Member

    Location:
    Detroit MI, USA
    Main Character:
    Hitomi
    PSN ID:
    tru130krazy
    i believe it's:3::h: i think this is right.
  9. Jefffcore Well-Known Member

    Location:
    Mt. Pleasant, ON, Canada
    Main Character:
    Mila
    Gamertag:
    Jefffcore
    That would be the notation for a parry, but he doesn't have one. What does it look like?
  10. Chaos Well-Known Member

    Location:
    Detroit MI, USA
    Main Character:
    Hitomi
    PSN ID:
    tru130krazy
    Ok...this should be the right notation, its Jann Lee's :3: :H+P: does he still has that grab?
  11. Jefffcore Well-Known Member

    Location:
    Mt. Pleasant, ON, Canada
    Main Character:
    Mila
    Gamertag:
    Jefffcore
    It was a low OH, so I would assume not.
  12. Edit: Disregard this post.

    So I just found out about this and I gotta say I'm not liking it.
    66T(try moving slightly forward in between)6F+K-3KP
    This is after like 10 minutes of trying I think there is more potential in it if you use the dragon stance after F+K. Nonetheless this works and you can't hold out of it and probably not slowescape either.. 81 Guaranteed damage and they also roll away or hit a wall (for more dmg 90 - 110 depending what danger zone).

    So yeah risk/reward-wise this move seems kinda overpowered.
  13. Raansu Well-Known Member

    Location:
    Tampa, FL
    Main Character:
    Hitomi
    Gamertag:
    Xx Raansu xX
    PSN ID:
    Raansu
    the dragon stance kick after 6f+k can be held. only the first hit after the dragon gunner is guaranteed which is why you go for a back stagger after you re stun them.
  14. Euhh my bad. I didn't mean 4KP but 3KP after the 6F+K.. But I'm pretty sure you can hold the punch and maybe even the kick I'm not sure. Anyways that whole post is full of invalid information.
  15. Raansu Well-Known Member

    Location:
    Tampa, FL
    Main Character:
    Hitomi
    Gamertag:
    Xx Raansu xX
    PSN ID:
    Raansu
    Anything after 6f+k can be held.

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