Yaguar
Well-Known Member
This way I just know what I'm updating, what I've posted before and qood can just read it quickly and tell me things I need to change. More will follow from this original post including a couple of Europeans laughing whilst we play and try to explain things in videos.
1. Guaranteed Stuff
2. Pseudo-Force Techs
3. Rondo: How does it work?
4. No Timing Power Launchers
5. Special Thanks
6. Updates
WIP:
1.x Advanced Hold Combo's
x. Frame Data (With Stagger details)
x. Make it look pretty
x. x
1. Guaranteed Stuff
The following things give a guaranteed follow up:
BT - +18 frames, turns opponent.
- +15 frames (fastest stagger), sitdown stun.
- +16 frames (fastest stagger, sitdown stun.
- +Lots, limbo stun.
Advanced holds: Coming Soon.
1.1 BT
- Offensive Hold
- Gives +18
is GUARANTEED after the OH.
At fastest stagger will leave you with +16 at threshold.
Anything within () is guaranteed.
None-Staggerable:
BT ( )
- is a threshold launcher i14. Doesn't give great height but stops stagger fans.
BT ( ) ()
- Never found a case where you aren't in the right stance to get the crumple.
That said if they counter they will turn and then it does become stance dependant. Like I said, never not seen it.
Reset:
BT ( )
- has a Rondo option and you can reset back into BT.
Effective options and use:
Depending on what your opponent does after initial you have a few options.
Vs. Fastest Stagger -
Vs. Counter - Reset // Condition to hold to give you CB options.
Vs. Fast Stagger -
Vs. Everything else -
1.2
- Easy execution
- +15 frames (Fastest Stagger)
is the only guaranteed follow up.
1.3
- +16 Frames (Fastest Stagger)
Any mid/low hitting move that is i14 or less is guaranteed from this sitdown.
(i12) / (i14) / (i14) / (i14)
1.4
- Caused in stun by (open/closed) stance.
- Caused when hitting behind in stun.
- You CANNOT Critical Burst from the limbo.
Gives a free launch. will launch as if you hit BT. is a solid option.
Light:
Mid:
Heavy:
1.5 Advanced Holds
- Coming Soon
2. Pseudo-Force Techs:
- +20 FT / +0 PFT
BT BT - +17 FT / ~+6 PFT
2.1 Setups
Light:
CH
CH
Universal:
Bound Stun >>
(Threshold Launch)
2.2 BT BT Setups
2.3 Tutorial Rambling Video
2.4 Pseudo-Force Tech Combo Video
3. How stuff works - Rondo parry
We've proven the math wrong but have found the correct formula.
Will update tonight!
3.1 Neutral Rondo
Neutral Rondo has a slightly different calculation to moves that cancel into it. This base calculation is still used in them but the major chunk can be ignored here so it gets its own little section.
Rondo has a base amount of +frames it gives.
Base Adv: +11 (we believe this to actually be +10 but you get +1 added in somewhere and this is always present, as such we included it in the base adv).
The rest of your +frames come from how long you have spent ACTIVE in Rondo. So if you parry later into rondo, you will get a higher advantage. Likewise if you parry sooner in rondo you will get less!
Advantage = Base Adv. + Number of active frames spent in Rondo.
So if you on NH, you are at +0. If your opponent attacks with an i10 as soon as they can and you Rondo on the same frame you will spend 10 frames in Rondo.
Advantage = 11 + 10.
Disclaimer: The extra base frame is assumed to come from here. A 10 frame move hits active on 12. We're assuming that Rondo has 1 secret frame too making a difference of 1. This is then added on to the base of 10 to make the calculation easier.
Note: If the player was to take an extra frame you would be in Rondo for 11 frames, another after that? 12 frames. It is the raw number of frames you spend in Rondo before the hit reaches you that is used to calculate the advantage not the strikes speed. It does however help to try work it out.
3.2 Rondo Cancel's - The X-Factor
Refining maths: Coming soon!
3.3 Rondo Cancels - Applying the X
- Will update when I remember any others.
Note: Whether this is a bug or not it is possible in the current version (1.05).
4. No Timing Power Launchers
Disclaimer: Marie vs. Marie tested so far.
4.1 Lightweight's
PL >> () - 99 Damage
PL >> () - 100 Damage
PL >> () - 100 Damage
Missing: 110 Damage Combo.
5. Special Thanks
qoodumai
- A lot of this is thanks to him if not 99%.
David Gregg
- For supplying the original image that I ruined into a banner.
Training Mode.
- We couldn't have done this without you!
Online Dojo
- Quite a bit of time has been spent in here.
6. Updates
- 31/3/14 - Fixed a few 9's to 7's. Minor Formatting fixes.
- 31/3/14 - Found new Rondo formula.
- 31/3/14 - Added neutral Rondo formula.
- 1/4/14 - Added a "super awesome" photoshop of David Gregg's image as a banner.
- 1/4/14 - Added a rambling tutorial video for PFT.
- 3/4/14 - Added PFT Combo Video. Best editor ever? I think so.
Last edited: