Here is the Hayate list of changes from the main post:
[NEW MOVE] Added Raijin (41236T・4682T・7391T when there is no ceiling).
[NEW MOVE] PP2K6P+K: added a new move that can transition into Hayate-Gake.
[NEW MOVE] 4P6P+K: added a new move that can transition into Hayate-Gake.
4P: changed normal hit reaction to uppercut stun, added sidestep tracking.
2K: changed to standing status.
6PK: fixed an issue that made this a high kick. It is now a mid kick.
66PP max charge: changed startup from 41 to 32F, changed advantage on guard from +1 to +3F.
66P+K max charge: changed startup from 36 to 33F, changed advantage on guard from +1 to +3F.
PP6P max charge: changed startup from 30 to 24F, changed advantage on guard from +1 to +3F.
9PP max charge: changed startup from 31 to 25F, changed advantage on guard from +1 to +3F.
4P+K max charge: changed startup from 63 to 60F, changed advantage on guard from +1 to +3F.
P+K, 3H+KKP, sidestep P: changed reaction on normal or Counter hit to sit-down stun.
8P: changed to launch on normal hit.
4P6P: changed to guard break and changed advantage on guard from -9 to GB(+3F).
3K: changed hit reactions from crouching Counter hit or higher to sit-down stuns
214P: changed hit reactions from crouching normal hit or higher to knock down stuns.
236K: changed to guard break, changed advantage on guard from -5F to GB(+1F), changed damage from 45 to 40, changed to jump over downed opponents.
Sidestep K: changed to guard break and changed disadvantage on guard from -15 to GB(0F).
Hayate-Gake K: downs opponents, changed advantage on guard from -15 to -5F.
Hayate-Gake P+K: removed wall blow back.
From simply reading the list, it seems like an overall buff.
Anyone notice anything in the overall patch notes that would hint if 236F,7K still works?
[NEW MOVE] Added Raijin (41236T・4682T・7391T when there is no ceiling).
[NEW MOVE] PP2K6P+K: added a new move that can transition into Hayate-Gake.
[NEW MOVE] 4P6P+K: added a new move that can transition into Hayate-Gake.
4P: changed normal hit reaction to uppercut stun, added sidestep tracking.
2K: changed to standing status.
6PK: fixed an issue that made this a high kick. It is now a mid kick.
66PP max charge: changed startup from 41 to 32F, changed advantage on guard from +1 to +3F.
66P+K max charge: changed startup from 36 to 33F, changed advantage on guard from +1 to +3F.
PP6P max charge: changed startup from 30 to 24F, changed advantage on guard from +1 to +3F.
9PP max charge: changed startup from 31 to 25F, changed advantage on guard from +1 to +3F.
4P+K max charge: changed startup from 63 to 60F, changed advantage on guard from +1 to +3F.
P+K, 3H+KKP, sidestep P: changed reaction on normal or Counter hit to sit-down stun.
8P: changed to launch on normal hit.
4P6P: changed to guard break and changed advantage on guard from -9 to GB(+3F).
3K: changed hit reactions from crouching Counter hit or higher to sit-down stuns
214P: changed hit reactions from crouching normal hit or higher to knock down stuns.
236K: changed to guard break, changed advantage on guard from -5F to GB(+1F), changed damage from 45 to 40, changed to jump over downed opponents.
Sidestep K: changed to guard break and changed disadvantage on guard from -15 to GB(0F).
Hayate-Gake K: downs opponents, changed advantage on guard from -15 to -5F.
Hayate-Gake P+K: removed wall blow back.
From simply reading the list, it seems like an overall buff.
Anyone notice anything in the overall patch notes that would hint if 236F,7K still works?