Absolutely. I think guaranteeing the force tech in some situations and giving her 236p+k and string enders +2 or so on block would actually probably do the job though. If she can keep up force tech pressure and she can get into BKO at advantage that makes her other options being unsafe a little more justified. Right now I can assure you the grapplers do force tech miles better than anything Helena's got.
Have people tried 236p+k off juggles, just out of interest? I suspect it might be a decent pseudo force tech but I haven't tried it. I do think the 1k BKO 6p has some serious potential though, particularly since you can then start using the p followup to guard break or interrupt after the tech if you don't cancel to BKO. Don't know if going to backturned gives you anything of note. Also, it seems like 1ppk may be a guaranteed force tech in some situations? I can only get it to reliably work after a raw 9k. If anyone has any information on that I'd appreciate it.