Thank you for the good examples
@KasumiLover69 and
@AlexXsWx, they really helped.
But well, if you really want to know, yes it was to enhance my bot. Looking for a solution for that category of strikes has been a pretty funny learning experience so far, I've learned some new tech in the process.
The most tricky to deal with moves I've found were:
- Helena's hold resistant guard breaks, especially her H+K. That thing tracks, guard breaks with advantage, avoids lows for several frames, it's the only cancellable hold resistant guard break (on block+on hit+on whiff) in the game I've found so far (with 11), which, if held correctly does NOT guarantee a punish because of the ability to cancel into Bokuho stance so the punish must be guessed (that is if you even have the reflexes required to understand the situation in such a short time at all).
- Bass' 3P+KT is dirty. The blockstun of 3P+K is so insanely long that the opponent can't crouch the throw followup, unless he fuzzy guards! This is the clearest example of how stupid it is to have a mechanic that slows down the transition from stand block to crouch block in DOA.
Trying to punish the T after holding 3P+K using Hayabusa's 7K will not work even though Bass is not using an OH! That hugging throw is the only throw in the game that targets JUMP and STANDING targets at the same time, and Hayabusa's 7K happens to have some air frames so he will get beaten.
Let's not forget that's his -6 on block CB too, which causes a crumple stun (aka not stagger escapable+forces the opponent to the ground) even on normal hit, which guarantees 2T ground pickups if not Tech Rolled too, and maybe even Unholdables in case of Tech Roll if you look deep enough.
- Kasumi's 9PKP+K. Double guard breaking airborne hold resistant strikes, with insane reach, safety, a sitdown stun, and tons of air frames? Sign me the fuck up.
- Hayabusa's while rising 4K and its followups. Everyone knows how good this move is, but holding it teached me something new. Holding the wr4K9P and trying to punish the 9P has weird effects. No matter how hard I tried, but that 9P either avoided my attacks entirely or I could do bad punishes with pathetic damage at most. I think I'm going to use wr4K9P as a round ender during stuns every single time from now on lol
^none of these tricky moves can be easily strike or throw punished after being held.
If I happen to be the only one with access to a program's source code, it could be ANY program even malware, I'll release the source code immediately no questions asked, because of the slight chance that somebody may be interested in the programming side of things and use it as a learning example, which is always good in my book.
^that, and Izunas are fucking dope yo
It's the same guy over and over again. This is literally the 3rd video I see of him. He's just blowing that shit way out of proportion as usual.