"The Scrub is the guy who walks into the arcade and thinks he’s hot
shit even though no one has ever seen him around before.
I know exactly who behaves like this here at FSD, lol. Then again, there are a lot of people who behave like this.
"The Scrub is the guy who walks into the arcade and thinks he’s hot
shit even though no one has ever seen him around before.
Other way around. I get angry and defensive at being told that I have to play a certain way or I'm "wrong".This speaks the truth right here.
I've been reading "From Masher to Master: The Educated Video Game Enthusiast's Fighting Game Primer" and I came across the chapter called "Don't Want No Scrubs" (Shout out to TLC). Patrick Miller, the author of the ebook, made a definition of the scrub:
"The Scrub is the guy who walks into the arcade and thinks he’s hot
shit even though no one has ever seen him around before. He’s the guy
who enters the tournament and refuses to play his competition characters
(or even the fighting games he’s entered entirely) because he
doesn’t want anyone to learn how to “counter” his super-secret techniques.
He may yell at you for throwing him repeatedly, or doing the
same move over and over, because it’s “cheap.” He’s never met you, but
he thinks he could probably beat you, and if you won, well, it’s because
he isn’t used to the arcade sticks, or his hands were cold, or he ate too
much pizza and got grease all over the buttons. (Ew.) And he probably
does way too many wakeup DPs/supers/etc.
Note that I am describing the Scrub mentality (also known as
“Scrubbiness”) independent of any estimation of his actual skill. Scrubs
can learn combos, scrubs can learn matchups, and scrubs can become
quite good at fighting games — good enough to beat you, and even beat
top players every now and then. “Scrub” is not an estimation of one’s
skill, but rather one’s way of thinking about fighting games."
Truth is this (and I'm bouncing off of what Tenryuga said): everyone has a different style of how to play the game. You hate juggling, fine I respect it. But telling other people not to juggle... that's not gonna happen.
I know, it just REALLY doesn't help when I get a lot of "you suck, learn to play", which sets off my temper. I'm responding civilly to people actually giving advice, though. Plus, I honestly didn't know, Dragon Gunner referred to the ankle grab. Thought it meant his machine gun palm strike thing, because Logic. Lot less confusion now.You don't have to play a specific way, but you do have to play the same game as the rest of us.
Your main problem is that you get frustrated when you hit the mental wall of what the game is supposed to be, and rather than accept what people tell you about the way that it works you instead opt to lash out against the mechanics and criticize everything, which makes people lose interest in helping you.
You're gonna run into that often, especially among scrub-minded social climbers who claim to be all buddy-buddy with HLPs and top players.I know, it just REALLY doesn't help when I get a lot of "you suck, learn to play", which sets off my temper.
So you're the type that prefers moves told in numerical format.I'm responding civilly to people actually giving advice, though. Plus, I honestly didn't know, Dragon Gunner referred to the ankle grab. Thought it meant his machine gun palm strike thing, because Logic. Lot less confusion now.
well kinda. core fighters so i can't actually check Jann's command list.You're gonna run into that often, especially among scrub-minded social climbers who claim to be all buddy-buddy with HLPs and top players.
Weed them out and the grass becomes greener.
So you're the type that prefers moves told in numerical format.
For quick reference, directions in numerical format are best remembered by looking at the number keys on the right of your keyboard.well kinda. core fighters so i can't actually check Jann's command list.
Logic was, "i'm only using 2 characters, so i'll just buy those two and be done with it". But i'm gonna get full game for Last Round, mostly just so I can check all this nonsense.
yeah, I know. just saying that since I can't actually bring Jann into training, if all you said was was the numbers, I would have no idea what move that was.For quick reference, directions in numerical format are best remembered by looking at the number keys on the right of your keyboard.
So basically:
7 8 9
4 5 6
1 2 3
In the case of the Dragon Gunner, the input would be 66t.