I've read the posts and I still facepalm at them saying the game has bad netcode. It's one of the best of its kind ._.I've read that the VF players still complain that FS has bad network delay.
VF5FS had an amazing netcode and so did TTT2. Don't get me wrong online play will never be the same as offline play but as far as netcodes go for a fighting game VF5FS had a great one. I haven't jumped online with DOA5U yet but I hope the netcode is noticeably better than what we had with DOA5.I've read that the VF players still complain that FS has bad network delay.
VF5FS had an amazing netcode and so did TTT2. Don't get me wrong online play will never be the same as offline play but as far as netcodes go for a fighting game VF5FS had a great one. I haven't jumped online with DOA5U yet but I hope the netcode is noticeably better than what we had with DOA5.
I will disagree here, but I guess it's personal experience. VF5FS is laggy as all hell, but atleast I can still play the game (though the definition of "play" can be kind of loose here...).
In DOA5, there are certain matches that are just downright nauseating. Again, personal experiences may differ, but both games need to fix their damn net code.
Good netcode means you don't need FIOS to have lag-free matches
Most people on VFDC have nothing but praise for VF5FS netcode and anyone having bad lag were in the minority. In fact the netcode was so well implemented that top VF players like Gentleman thief placed high at tournaments just based on his experience playing online and this was stated by LA Akira who also praised the netcode. Believe me that's quite an accomplishment coming from a once anti online minded community.Note, I did not say that I think it's a bad netcode. But for example,
http://virtuafighter.com/threads/dead-or-alive-5-ultimate-thread.18111/page-10#post-367905
Has it really been that bad for you?I dont fucking believe this shit god damnit. I hate the netcode