Balance Jacky 1.05 Major Changes

Nereus

Well-Known Member
Standard Donor
From what I've read in the patch notes, the major changes was that the last hit of :6::P::K: and :P::P::6::P::K: now has a startup of 14 frames instead 16 frames, and :6::P: and :P::P::6::P: is now -6 on block instead of -7 on block. Now, how can the buff of :P::P::6::P::K: be applied? If you do :8::P+K::P: twice near the wall and do 3 :6_::K::5::h: you can now do :P::P::6::P::K:. It's a bit weird to do but it's the most damaging combo after that CB setup (^). Before ver 1.05, you were able to let go of block and duck after :6::P:, allowing you a short amount of time to even stun Jacky before he can do any followups after :6::P::P:. I guess Team NINJA thought about that change and realized it was too much. You can still SS after :6::P: (But it would be stupid to do so, his followups will hit you) and :2::P: after his :6::P: hits you on block, but if you try to duck the 2nd :P: after :6::P: you're going to get hit by the 2nd :P:.
 
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