Right, prepare yourselves for a long post, here are the discoveries I've made in training mode today. You will see that Lisa's juggles have changed since DOA4 and I believe these juggles should be used for the best damage output.
STANDARD JUGGLES
NH
Light:
57 damage
Mid:
57 damage
Heavy:
34 damage
CH
Light:
-
82 damage
Mid:
-
82 damage
Heavy:
70 damage
HCH
Light:
-
99 damage
Mid:
-
99 damage
Heavy:
85 damage
-------------------------
NH
Light:
60 damage
Mid:
45 damage
Heavy:
41 damage
CH
Light:
-
~ Carrera - WR
85 damage
Mid:
74 damage
Heavy:
74 damage
HCH
Light:
-
~ Carrera - WR
100 damage
Mid:
-
~ Carrera - WR
100 damage
Heavy:
89 damage
-------------------------
/
NH - Does not launch
CH
Light:
-
/
-
85 damage
Mid:
-
85 damage
Heavy:
73 damage
HCH
Light:
-
102 damage
Mid:
-
102 damage
Heavy:
88 damage
-------------------------
NH
Light:
43 damage
Mid:
43 damage
Heavy:
43 damage
CH
Light:
-
~ Carrera - WR
76 damage
Mid:
-
~ Carrera - WR
76 damage
Heavy:
74 damage
HCH
Light:
-
103 damage (Also works for mids but unreliable)
Mid:
-
~ Carrera - WR
100 damage
Heavy:
-
95 damage
-------------------------
/
- Same as
-------------------------
BT
NH - Does not launch
CH
Light:
-
87 damage
Mid:
-
~ Carrera - WR
77 damage
Heavy:
75 damage
HCH
Light:
-
105 damage
Mid:
-
:
~ Carrera - WR
102 damage
Heavy:
91 damage
-------------------------
BT
BT
Is a very peculiar launcher, There are three types of juggles for this launcher, one with max stun threshold, one with CB and one without. Using this after CB lowers the juggle height significantly, it is much better to use as a launcher after a 2 hit combo that transitions into BT. Something like
or CH
, from this you will get a massive launch height that nets you some really powerful combos. What you'll notice is that Lisa remains back turned but most of the combos displayed are performed from Front facing, to accomplish this you must immediately tap
just after Lisa recovers, then perform the command in question, if you've done this correctly you will be able to perform these combos easily.
NH
Light:
-
82 damage
Mid:
-
82 damage
Heavy:
67 damage
CH
Light:
-
95 damage
Mid:
-
95 damage
Heavy:
: 83 damage
HCH
Light:
-
~ Carrera - WR
111 damage
Mid:
-
~ Carrera - WR
111 damage
Heavy:
100 damage
Max Threshold - Damage is dependent on combo.
Light: BT
-
-
Mid:
-
/
-
-
~ Carrera - WR
+
Heavy:
After CB - Damage is dependent on combo.
Light:
Mid:
Heavy: BT
-------------------------
.
NH
Light:
-
~ Carrera -
-
85 damage
Mid:
-
~ Carrera -
-
85 damage
Heavy:
-
-
74 damage
CH
Light:
-
~ Carrera -
-
99 damage
Mid:
-
~ Carrera -
-
99 damage
Heavy:
-
-
85 damage
HCH
Light:
-
~ Carrera -
-
114 damage
Mid:
-
~ Carrera -
-
111 damage
Heavy:
-
-
93 damage
WALL JUGGLES
and BT
are her only wall launchers. For anything leading to the wall (such as juggling with
, but it doesn't collide as it travels towards a wall) use
after it in any situation, it is the best juggle ender she can use. For a wall carry, replace this with
~ Carrera then into WR
if you have the height otherwise
will work as well.
NH
Light:
Mid:
Heavy:
CH
Light:
-
Mid:
-
Heavy:
-
HCH
Light:
-
-
Mid:
-
-
Heavy:
-
-------------------------
BT
NH
Light:
-
Mid:
-
Heavy:
CH
Light:
-
Mid:
-
Heavy:
HCH
Light:
-
Mid:
-
Heavy:
Max Threshold
Light:
-
Mid:
-
Heavy:
After CB
Light:
Mid:
Heavy: BT
DANGERZONE JUGGLES
SCRAMBLE
Power Generator -
~ Carrera - WR
(All weight classes)
Car -
(All weight classes)
THE SHOW
Clown Fists -
(All weight classes)
---------------------------------
I think thats everything that I need to post in regard to Lisa's juggles. There is some scary damage involved especially from her new low OH (
.
). I hope this helps anyone unsure about her juggle changes from DOA4. Please feel free to rectify any thing you feel should be in place of the juggles I've posted.